TruVR: Trustworthy Cybersickness Detection using Explainable Machine
Learning
- URL: http://arxiv.org/abs/2209.05257v1
- Date: Mon, 12 Sep 2022 13:55:13 GMT
- Title: TruVR: Trustworthy Cybersickness Detection using Explainable Machine
Learning
- Authors: Ripan Kumar Kundu, Rifatul Islam, Prasad Calyam, Khaza Anuarul Hoque
- Abstract summary: Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other discomforts when using virtual reality (VR) systems.
The previously reported machine learning (ML) and deep learning (DL) algorithms for detecting (classification) and predicting (regression) VR cybersickness use black-box models.
We present three explainable machine learning (xML) models to detect and predict cybersickness.
- Score: 1.9642496463491053
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Cybersickness can be characterized by nausea, vertigo, headache, eye strain,
and other discomforts when using virtual reality (VR) systems. The previously
reported machine learning (ML) and deep learning (DL) algorithms for detecting
(classification) and predicting (regression) VR cybersickness use black-box
models; thus, they lack explainability. Moreover, VR sensors generate a massive
amount of data, resulting in complex and large models. Therefore, having
inherent explainability in cybersickness detection models can significantly
improve the model's trustworthiness and provide insight into why and how the
ML/DL model arrived at a specific decision. To address this issue, we present
three explainable machine learning (xML) models to detect and predict
cybersickness: 1) explainable boosting machine (EBM), 2) decision tree (DT),
and 3) logistic regression (LR). We evaluate xML-based models with publicly
available physiological and gameplay datasets for cybersickness. The results
show that the EBM can detect cybersickness with an accuracy of 99.75% and
94.10% for the physiological and gameplay datasets, respectively. On the other
hand, while predicting the cybersickness, EBM resulted in a Root Mean Square
Error (RMSE) of 0.071 for the physiological dataset and 0.27 for the gameplay
dataset. Furthermore, the EBM-based global explanation reveals exposure length,
rotation, and acceleration as key features causing cybersickness in the
gameplay dataset. In contrast, galvanic skin responses and heart rate are most
significant in the physiological dataset. Our results also suggest that
EBM-based local explanation can identify cybersickness-causing factors for
individual samples. We believe the proposed xML-based cybersickness detection
method can help future researchers understand, analyze, and design simpler
cybersickness detection and reduction models.
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