Leveraging Cluster Analysis to Understand Educational Game Player
Experiences and Support Design
- URL: http://arxiv.org/abs/2210.09911v1
- Date: Tue, 18 Oct 2022 14:51:15 GMT
- Title: Leveraging Cluster Analysis to Understand Educational Game Player
Experiences and Support Design
- Authors: Luke Swanson, David Gagnon, Jennifer Scianna, John McCloskey, Nicholas
Spevacek, Stefan Slater, Erik Harpstead
- Abstract summary: The ability for an educational game designer to understand their audience's play styles is an essential tool for improving their game's design.
We present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.
- Score: 3.07869141026886
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The ability for an educational game designer to understand their audience's
play styles and resulting experience is an essential tool for improving their
game's design. As a game is subjected to large-scale player testing, the
designers require inexpensive, automated methods for categorizing patterns of
player-game interactions. In this paper we present a simple, reusable process
using best practices for data clustering, feasible for use within a small
educational game studio. We utilize the method to analyze a real-time strategy
game, processing game telemetry data to determine categories of players based
on their in-game actions, the feedback they received, and their progress
through the game. An interpretive analysis of these clusters results in
actionable insights for the game's designers.
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