Interpretable Explainability in Facial Emotion Recognition and
Gamification for Data Collection
- URL: http://arxiv.org/abs/2211.04769v1
- Date: Wed, 9 Nov 2022 09:53:48 GMT
- Title: Interpretable Explainability in Facial Emotion Recognition and
Gamification for Data Collection
- Authors: Krist Shingjergji, Deniz Iren, Felix Bottger, Corrie Urlings, Roland
Klemke
- Abstract summary: Training facial emotion recognition models requires large sets of data and costly annotation processes.
We developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort by humans.
We observed significant improvements in the facial emotion perception and expression skills of the players through repeated game play.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Training facial emotion recognition models requires large sets of data and
costly annotation processes. To alleviate this problem, we developed a gamified
method of acquiring annotated facial emotion data without an explicit labeling
effort by humans. The game, which we named Facegame, challenges the players to
imitate a displayed image of a face that portrays a particular basic emotion.
Every round played by the player creates new data that consists of a set of
facial features and landmarks, already annotated with the emotion label of the
target facial expression. Such an approach effectively creates a robust,
sustainable, and continuous machine learning training process. We evaluated
Facegame with an experiment that revealed several contributions to the field of
affective computing. First, the gamified data collection approach allowed us to
access a rich variation of facial expressions of each basic emotion due to the
natural variations in the players' facial expressions and their expressive
abilities. We report improved accuracy when the collected data were used to
enrich well-known in-the-wild facial emotion datasets and consecutively used
for training facial emotion recognition models. Second, the natural language
prescription method used by the Facegame constitutes a novel approach for
interpretable explainability that can be applied to any facial emotion
recognition model. Finally, we observed significant improvements in the facial
emotion perception and expression skills of the players through repeated game
play.
Related papers
- Leaving Some Facial Features Behind [0.0]
This study examines how specific facial features influence emotion classification, using facial perturbations on the Fer2013 dataset.
Models trained on data with the removal of some important facial feature experienced up to an 85% accuracy drop when compared to baseline for emotions like happy and surprise.
arXiv Detail & Related papers (2024-10-29T02:28:53Z) - Knowledge-Enhanced Facial Expression Recognition with Emotional-to-Neutral Transformation [66.53435569574135]
Existing facial expression recognition methods typically fine-tune a pre-trained visual encoder using discrete labels.
We observe that the rich knowledge in text embeddings, generated by vision-language models, is a promising alternative for learning discriminative facial expression representations.
We propose a novel knowledge-enhanced FER method with an emotional-to-neutral transformation.
arXiv Detail & Related papers (2024-09-13T07:28:57Z) - Emotion Recognition for Challenged People Facial Appearance in Social
using Neural Network [0.0]
Face expression is used in CNN to categorize the acquired picture into different emotion categories.
This paper proposes an idea for face and enlightenment invariant credit of facial expressions by the images.
arXiv Detail & Related papers (2023-05-11T14:38:27Z) - PERI: Part Aware Emotion Recognition In The Wild [4.206175795966693]
This paper focuses on emotion recognition using visual features.
We create part aware spatial (PAS) images by extracting key regions from the input image using a mask generated from both body pose and facial landmarks.
We provide our results on the publicly available in the wild EMOTIC dataset.
arXiv Detail & Related papers (2022-10-18T20:01:40Z) - Emotion Separation and Recognition from a Facial Expression by Generating the Poker Face with Vision Transformers [57.1091606948826]
We propose a novel FER model, named Poker Face Vision Transformer or PF-ViT, to address these challenges.
PF-ViT aims to separate and recognize the disturbance-agnostic emotion from a static facial image via generating its corresponding poker face.
PF-ViT utilizes vanilla Vision Transformers, and its components are pre-trained as Masked Autoencoders on a large facial expression dataset.
arXiv Detail & Related papers (2022-07-22T13:39:06Z) - I Only Have Eyes for You: The Impact of Masks On Convolutional-Based
Facial Expression Recognition [78.07239208222599]
We evaluate how the recently proposed FaceChannel adapts towards recognizing facial expressions from persons with masks.
We also perform specific feature-level visualization to demonstrate how the inherent capabilities of the FaceChannel to learn and combine facial features change when in a constrained social interaction scenario.
arXiv Detail & Related papers (2021-04-16T20:03:30Z) - Learning Emotional-Blinded Face Representations [77.7653702071127]
We propose two face representations that are blind to facial expressions associated to emotional responses.
This work is motivated by new international regulations for personal data protection.
arXiv Detail & Related papers (2020-09-18T09:24:10Z) - Facial Expression Editing with Continuous Emotion Labels [76.36392210528105]
Deep generative models have achieved impressive results in the field of automated facial expression editing.
We propose a model that can be used to manipulate facial expressions in facial images according to continuous two-dimensional emotion labels.
arXiv Detail & Related papers (2020-06-22T13:03:02Z) - Real-time Facial Expression Recognition "In The Wild'' by Disentangling
3D Expression from Identity [6.974241731162878]
This paper proposes a novel method for human emotion recognition from a single RGB image.
We construct a large-scale dataset of facial videos, rich in facial dynamics, identities, expressions, appearance and 3D pose variations.
Our proposed framework runs at 50 frames per second and is capable of robustly estimating parameters of 3D expression variation.
arXiv Detail & Related papers (2020-05-12T01:32:55Z) - Learning to Augment Expressions for Few-shot Fine-grained Facial
Expression Recognition [98.83578105374535]
We present a novel Fine-grained Facial Expression Database - F2ED.
It includes more than 200k images with 54 facial expressions from 119 persons.
Considering the phenomenon of uneven data distribution and lack of samples is common in real-world scenarios, we evaluate several tasks of few-shot expression learning.
We propose a unified task-driven framework - Compositional Generative Adversarial Network (Comp-GAN) learning to synthesize facial images.
arXiv Detail & Related papers (2020-01-17T03:26:32Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.