Linear Reinforcement Learning with Ball Structure Action Space
- URL: http://arxiv.org/abs/2211.07419v1
- Date: Mon, 14 Nov 2022 14:48:39 GMT
- Title: Linear Reinforcement Learning with Ball Structure Action Space
- Authors: Zeyu Jia, Randy Jia, Dhruv Madeka, Dean P. Foster
- Abstract summary: We propose a sample-efficient RL algorithm (BallRL) that learns an $epsilon$-optimal policy using only $tildeOleft(fracH5d3epsilon3right)$ number of trajectories.
In particular, we propose a sample-efficient RL algorithm (BallRL) that learns an $epsilon$-optimal policy using only $tildeOleft(fracH5d3epsilon3right)$ number of trajectories.
- Score: 8.697177927706521
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We study the problem of Reinforcement Learning (RL) with linear function
approximation, i.e. assuming the optimal action-value function is linear in a
known $d$-dimensional feature mapping. Unfortunately, however, based on only
this assumption, the worst case sample complexity has been shown to be
exponential, even under a generative model. Instead of making further
assumptions on the MDP or value functions, we assume that our action space is
such that there always exist playable actions to explore any direction of the
feature space. We formalize this assumption as a ``ball structure'' action
space, and show that being able to freely explore the feature space allows for
efficient RL. In particular, we propose a sample-efficient RL algorithm
(BallRL) that learns an $\epsilon$-optimal policy using only
$\tilde{O}\left(\frac{H^5d^3}{\epsilon^3}\right)$ number of trajectories.
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