Active Semantic Localization with Graph Neural Embedding
- URL: http://arxiv.org/abs/2305.06141v5
- Date: Tue, 26 Dec 2023 05:11:58 GMT
- Title: Active Semantic Localization with Graph Neural Embedding
- Authors: Mitsuki Yoshida, Kanji Tanaka, Ryogo Yamamoto, and Daiki Iwata
- Abstract summary: In this work, we explore a lightweight, entirely CPU-based, domain-adaptive semantic localization framework, called graph neural localizer.
Our approach is inspired by two recently emerging technologies: (1) Scene graph, which combines the viewpoint- and appearance- invariance of local and global features; (2) Graph neural network, which enables direct learning/recognition of graph data.
Experiments on two scenarios, self-supervised learning and unsupervised domain adaptation, using a photo-realistic Habitat simulator validate the effectiveness of the proposed method.
- Score: 1.3499500088995464
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Semantic localization, i.e., robot self-localization with semantic image
modality, is critical in recently emerging embodied AI applications (e.g.,
point-goal navigation, object-goal navigation, vision language navigation) and
topological mapping applications (e.g., graph neural SLAM, ego-centric
topological map). However, most existing works on semantic localization focus
on passive vision tasks without viewpoint planning, or rely on additional rich
modalities (e.g., depth measurements). Thus, the problem is largely unsolved.
In this work, we explore a lightweight, entirely CPU-based, domain-adaptive
semantic localization framework, called graph neural localizer. Our approach is
inspired by two recently emerging technologies: (1) Scene graph, which combines
the viewpoint- and appearance- invariance of local and global features; (2)
Graph neural network, which enables direct learning/recognition of graph data
(i.e., non-vector data). Specifically, a graph convolutional neural network is
first trained as a scene graph classifier for passive vision, and then its
knowledge is transferred to a reinforcement-learning planner for active vision.
Experiments on two scenarios, self-supervised learning and unsupervised domain
adaptation, using a photo-realistic Habitat simulator validate the
effectiveness of the proposed method.
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