Perpetual Humanoid Control for Real-time Simulated Avatars
- URL: http://arxiv.org/abs/2305.06456v3
- Date: Mon, 11 Sep 2023 19:05:13 GMT
- Title: Perpetual Humanoid Control for Real-time Simulated Avatars
- Authors: Zhengyi Luo, Jinkun Cao, Alexander Winkler, Kris Kitani, Weipeng Xu
- Abstract summary: We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior.
Our controller scales up to learning ten thousand motion clips without using any external stabilizing forces.
We demonstrate the effectiveness of our controller by using it to imitate noisy poses from video-based pose estimators and language-based motion generators in a live and real-time multi-person avatar use case.
- Score: 77.05287269685911
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: We present a physics-based humanoid controller that achieves high-fidelity
motion imitation and fault-tolerant behavior in the presence of noisy input
(e.g. pose estimates from video or generated from language) and unexpected
falls. Our controller scales up to learning ten thousand motion clips without
using any external stabilizing forces and learns to naturally recover from
fail-state. Given reference motion, our controller can perpetually control
simulated avatars without requiring resets. At its core, we propose the
progressive multiplicative control policy (PMCP), which dynamically allocates
new network capacity to learn harder and harder motion sequences. PMCP allows
efficient scaling for learning from large-scale motion databases and adding new
tasks, such as fail-state recovery, without catastrophic forgetting. We
demonstrate the effectiveness of our controller by using it to imitate noisy
poses from video-based pose estimators and language-based motion generators in
a live and real-time multi-person avatar use case.
Related papers
- Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots [13.229028132036321]
Masked Humanoid Controller (MHC) supports standing, walking, and mimicry of whole and partial-body motions.
MHC imitates partially masked motions from a library of behaviors spanning standing, walking, optimized reference trajectories, re-targeted video clips, and human motion capture data.
We demonstrate sim-to-real transfer on the real-world Digit V3 humanoid robot.
arXiv Detail & Related papers (2024-07-30T09:10:24Z) - SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation [55.47473138423572]
We introduce SuperPADL, a scalable framework for physics-based text-to-motion.
SuperPADL trains controllers on thousands of diverse motion clips using RL and supervised learning.
Our controller is trained on a dataset containing over 5000 skills and runs in real time on a consumer GPU.
arXiv Detail & Related papers (2024-07-15T07:07:11Z) - RACon: Retrieval-Augmented Simulated Character Locomotion Control [28.803364426520208]
We introduce RACon: Retrieval-Augmented Simulated Character Locomotion Control.
Our end-to-end hierarchical reinforcement learning method utilizes a retriever and a motion controller.
Our method surpasses existing techniques in both quality and quantity in locomotion control, as demonstrated in our empirical study.
arXiv Detail & Related papers (2024-06-11T16:21:28Z) - Universal Humanoid Motion Representations for Physics-Based Control [71.46142106079292]
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control.
We first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset.
We then create our motion representation by distilling skills directly from the imitator.
arXiv Detail & Related papers (2023-10-06T20:48:43Z) - CALM: Conditional Adversarial Latent Models for Directable Virtual
Characters [71.66218592749448]
We present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters.
Using imitation learning, CALM learns a representation of movement that captures the complexity of human motion, and enables direct control over character movements.
arXiv Detail & Related papers (2023-05-02T09:01:44Z) - Reinforcement Learning for Robust Parameterized Locomotion Control of
Bipedal Robots [121.42930679076574]
We present a model-free reinforcement learning framework for training robust locomotion policies in simulation.
domain randomization is used to encourage the policies to learn behaviors that are robust across variations in system dynamics.
We demonstrate this on versatile walking behaviors such as tracking a target walking velocity, walking height, and turning yaw.
arXiv Detail & Related papers (2021-03-26T07:14:01Z) - Character Controllers Using Motion VAEs [9.806910643086045]
We learn data-driven generative models of human movement using Motion VAEs.
Planning or control algorithms can then use this action space to generate desired motions.
arXiv Detail & Related papers (2021-03-26T05:51:41Z) - UniCon: Universal Neural Controller For Physics-based Character Motion [70.45421551688332]
We propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets.
UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar.
arXiv Detail & Related papers (2020-11-30T18:51:16Z) - Residual Force Control for Agile Human Behavior Imitation and Extended
Motion Synthesis [32.22704734791378]
Reinforcement learning has shown great promise for realistic human behaviors by learning humanoid control policies from motion capture data.
It is still very challenging to reproduce sophisticated human skills like ballet dance, or to stably imitate long-term human behaviors with complex transitions.
We propose a novel approach, residual force control (RFC), that augments a humanoid control policy by adding external residual forces into the action space.
arXiv Detail & Related papers (2020-06-12T17:56:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.