ProxyCap: Real-time Monocular Full-body Capture in World Space via
Human-Centric Proxy-to-Motion Learning
- URL: http://arxiv.org/abs/2307.01200v3
- Date: Mon, 25 Dec 2023 12:20:36 GMT
- Title: ProxyCap: Real-time Monocular Full-body Capture in World Space via
Human-Centric Proxy-to-Motion Learning
- Abstract summary: We introduce ProxyCap, a human-centric proxy-to-motion learning scheme to learn world-space motions.
Our network is designed to learn human motions from a human-centric perspective.
We demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space.
- Score: 47.228139909747235
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Learning-based approaches to monocular motion capture have recently shown
promising results by learning to regress in a data-driven manner. However, due
to the challenges in data collection and network designs, it remains
challenging for existing solutions to achieve real-time full-body capture while
being accurate in world space. In this work, we introduce ProxyCap, a
human-centric proxy-to-motion learning scheme to learn world-space motions from
a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy
data enables us to build a learning-based network with accurate world-space
supervision while also mitigating the generalization issues. For more accurate
and physically plausible predictions in world space, our network is designed to
learn human motions from a human-centric perspective, which enables the
understanding of the same motion captured with different camera trajectories.
Moreover, a contact-aware neural motion descent module is proposed in our
network so that it can be aware of foot-ground contact and motion misalignment
with the proxy observations. With the proposed learning-based solution, we
demonstrate the first real-time monocular full-body capture system with
plausible foot-ground contact in world space even using hand-held moving
cameras. Our project page is https://zhangyux15.github.io/ProxyCapV2.
Related papers
- EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents [85.77432303199176]
We propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones.<n>Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes.<n>Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via
arXiv Detail & Related papers (2026-02-26T16:53:41Z) - CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperation [54.7399209456857]
We present CLOT, a real-time whole-body humanoid teleoperation system that achieves closed-loop global motion tracking.<n>CLOT synchronizes operator and robot poses in a closed loop, enabling drift-free human-to-humanoid mimicry over long timehorizons.<n>We propose a data-driven randomization strategy that decouples observation trajectories from reward evaluation, enabling smooth and stable global corrections.
arXiv Detail & Related papers (2026-02-13T12:03:13Z) - Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration [58.4036440289082]
Hand-object motion-capture (MoCap) offer large-scale, contact-rich demonstrations and hold promise for dexterous robotic scopes.<n>We introduce Dexplore, a unified single-loop optimization that performs repositories and tracking to learn robot control policies directly from MoCap at scale.
arXiv Detail & Related papers (2025-09-11T17:59:07Z) - Universal Humanoid Motion Representations for Physics-Based Control [71.46142106079292]
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control.
We first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset.
We then create our motion representation by distilling skills directly from the imitator.
arXiv Detail & Related papers (2023-10-06T20:48:43Z) - MotionBERT: A Unified Perspective on Learning Human Motion
Representations [46.67364057245364]
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources.
We propose a pretraining stage in which a motion encoder is trained to recover the underlying 3D motion from noisy partial 2D observations.
We implement motion encoder with a Dual-stream Spatio-temporal Transformer (DSTformer) neural network.
arXiv Detail & Related papers (2022-10-12T19:46:25Z) - DexTransfer: Real World Multi-fingered Dexterous Grasping with Minimal
Human Demonstrations [51.87067543670535]
We propose a robot-learning system that can take a small number of human demonstrations and learn to grasp unseen object poses.
We train a dexterous grasping policy that takes the point clouds of the object as input and predicts continuous actions to grasp objects from different initial robot states.
The policy learned from our dataset can generalize well on unseen object poses in both simulation and the real world.
arXiv Detail & Related papers (2022-09-28T17:51:49Z) - NavDreams: Towards Camera-Only RL Navigation Among Humans [35.57943738219839]
We investigate whether the world model concept, which has shown results for modeling and learning policies in Atari games, can also be applied to the camera-based navigation problem.
We create simulated environments where a robot must navigate past static and moving humans without colliding in order to reach its goal.
We find that state-of-the-art methods are able to achieve success in solving the navigation problem, and can generate dream-like predictions of future image-sequences.
arXiv Detail & Related papers (2022-03-23T09:46:44Z) - Practical Imitation Learning in the Real World via Task Consistency Loss [18.827979446629296]
This paper introduces a self-supervised loss that encourages sim and real alignment both at the feature and action-prediction levels.
We achieve 80% success across ten seen and unseen scenes using only 16.2 hours of teleoperated demonstrations in sim and real.
arXiv Detail & Related papers (2022-02-03T21:43:06Z) - GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras [99.07219478953982]
We present an approach for 3D global human mesh recovery from monocular videos recorded with dynamic cameras.
We first propose a deep generative motion infiller, which autoregressively infills the body motions of occluded humans based on visible motions.
In contrast to prior work, our approach reconstructs human meshes in consistent global coordinates even with dynamic cameras.
arXiv Detail & Related papers (2021-12-02T18:59:54Z) - Rapid Exploration for Open-World Navigation with Latent Goal Models [78.45339342966196]
We describe a robotic learning system for autonomous exploration and navigation in diverse, open-world environments.
At the core of our method is a learned latent variable model of distances and actions, along with a non-parametric topological memory of images.
We use an information bottleneck to regularize the learned policy, giving us (i) a compact visual representation of goals, (ii) improved generalization capabilities, and (iii) a mechanism for sampling feasible goals for exploration.
arXiv Detail & Related papers (2021-04-12T23:14:41Z) - Hindsight for Foresight: Unsupervised Structured Dynamics Models from
Physical Interaction [24.72947291987545]
Key challenge for an agent learning to interact with the world is to reason about physical properties of objects.
We propose a novel approach for modeling the dynamics of a robot's interactions directly from unlabeled 3D point clouds and images.
arXiv Detail & Related papers (2020-08-02T11:04:49Z) - Visual Navigation Among Humans with Optimal Control as a Supervisor [72.5188978268463]
We propose an approach that combines learning-based perception with model-based optimal control to navigate among humans.
Our approach is enabled by our novel data-generation tool, HumANav.
We demonstrate that the learned navigation policies can anticipate and react to humans without explicitly predicting future human motion.
arXiv Detail & Related papers (2020-03-20T16:13:47Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.