SJTU-TMQA: A quality assessment database for static mesh with texture
map
- URL: http://arxiv.org/abs/2309.15675v1
- Date: Wed, 27 Sep 2023 14:18:04 GMT
- Title: SJTU-TMQA: A quality assessment database for static mesh with texture
map
- Authors: Bingyang Cui and Qi Yang and Kaifa Yang and Yiling Xu and Xiaozhong Xu
and Shan Liu
- Abstract summary: We create a large-scale textured mesh quality assessment database, namely SJTU-TMQA, which includes 21 reference meshes and 945 distorted samples.
13 state-of-the-art objective metrics are evaluated on SJTU-TMQA. The results report the highest correlation of around 0.6, indicating the need for more effective objective metrics.
- Score: 28.821971310570436
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In recent years, static meshes with texture maps have become one of the most
prevalent digital representations of 3D shapes in various applications, such as
animation, gaming, medical imaging, and cultural heritage applications.
However, little research has been done on the quality assessment of textured
meshes, which hinders the development of quality-oriented applications, such as
mesh compression and enhancement. In this paper, we create a large-scale
textured mesh quality assessment database, namely SJTU-TMQA, which includes 21
reference meshes and 945 distorted samples. The meshes are rendered into
processed video sequences and then conduct subjective experiments to obtain
mean opinion scores (MOS). The diversity of content and accuracy of MOS has
been shown to validate its heterogeneity and reliability. The impact of various
types of distortion on human perception is demonstrated. 13 state-of-the-art
objective metrics are evaluated on SJTU-TMQA. The results report the highest
correlation of around 0.6, indicating the need for more effective objective
metrics. The SJTU-TMQA is available at https://ccccby.github.io
Related papers
- GeodesicPSIM: Predicting the Quality of Static Mesh with Texture Map via
Geodesic Patch Similarity [24.34820730382366]
We propose Geodesic Patch Similarity (GeodesicPSIM) to accurately predict human perception quality for static meshes.
A two-step patch cropping algorithm and a texture mapping module refine the size of 1-hop geodesic patches.
GeodesicPSIM provides state-of-the-art performance in comparison with image-based, point-based, and video-based metrics.
arXiv Detail & Related papers (2023-08-09T12:54:27Z) - TSMD: A Database for Static Color Mesh Quality Assessment Study [24.702740013624613]
Static meshes with texture map are widely used in modern industrial and manufacturing sectors.
To facilitate the study of static mesh compression algorithm and objective quality metric, we create the Tencent - Static Mesh dataset.
210 distorted samples are generated by the lossy compression scheme developed for the Call for Proposals on polygonal static mesh coding.
arXiv Detail & Related papers (2023-08-03T02:19:20Z) - Advancing Zero-Shot Digital Human Quality Assessment through
Text-Prompted Evaluation [60.873105678086404]
SJTU-H3D is a subjective quality assessment database specifically designed for full-body digital humans.
It comprises 40 high-quality reference digital humans and 1,120 labeled distorted counterparts generated with seven types of distortions.
arXiv Detail & Related papers (2023-07-06T06:55:30Z) - AGIQA-3K: An Open Database for AI-Generated Image Quality Assessment [62.8834581626703]
We build the most comprehensive subjective quality database AGIQA-3K so far.
We conduct a benchmark experiment on this database to evaluate the consistency between the current Image Quality Assessment (IQA) model and human perception.
We believe that the fine-grained subjective scores in AGIQA-3K will inspire subsequent AGI quality models to fit human subjective perception mechanisms.
arXiv Detail & Related papers (2023-06-07T18:28:21Z) - Subjective and Objective Quality Assessment for in-the-Wild Computer
Graphics Images [57.02760260360728]
We build a large-scale in-the-wild CGIQA database consisting of 6,000 CGIs (CGIQA-6k)
We propose an effective deep learning-based no-reference (NR) IQA model by utilizing both distortion and aesthetic quality representation.
Experimental results show that the proposed method outperforms all other state-of-the-art NR IQA methods on the constructed CGIQA-6k database.
arXiv Detail & Related papers (2023-03-14T16:32:24Z) - Perceptual Quality Assessment of Omnidirectional Images [81.76416696753947]
We first establish an omnidirectional IQA (OIQA) database, which includes 16 source images and 320 distorted images degraded by 4 commonly encountered distortion types.
Then a subjective quality evaluation study is conducted on the OIQA database in the VR environment.
The original and distorted omnidirectional images, subjective quality ratings, and the head and eye movement data together constitute the OIQA database.
arXiv Detail & Related papers (2022-07-06T13:40:38Z) - CONVIQT: Contrastive Video Quality Estimator [63.749184706461826]
Perceptual video quality assessment (VQA) is an integral component of many streaming and video sharing platforms.
Here we consider the problem of learning perceptually relevant video quality representations in a self-supervised manner.
Our results indicate that compelling representations with perceptual bearing can be obtained using self-supervised learning.
arXiv Detail & Related papers (2022-06-29T15:22:01Z) - No-Reference Quality Assessment for Colored Point Cloud and Mesh Based
on Natural Scene Statistics [36.017914479449864]
We propose an NSS-based no-reference quality assessment metric for colored 3D models.
Our method is mainly validated on the colored point cloud quality assessment database (SJTU-PCQA) and the colored mesh quality assessment database (CMDM)
arXiv Detail & Related papers (2021-07-05T14:03:15Z) - Subjective and Objective Visual Quality Assessment of Textured 3D Meshes [3.738515725866836]
We present a new subjective study to evaluate the perceptual quality of textured meshes, based on a paired comparison protocol.
We propose two new metrics for visual quality assessment of textured mesh, as optimized linear combinations of accurate geometry and texture quality measurements.
arXiv Detail & Related papers (2021-02-08T03:26:41Z) - Study on the Assessment of the Quality of Experience of Streaming Video [117.44028458220427]
In this paper, the influence of various objective factors on the subjective estimation of the QoE of streaming video is studied.
The paper presents standard and handcrafted features, shows their correlation and p-Value of significance.
We take SQoE-III database, so far the largest and most realistic of its kind.
arXiv Detail & Related papers (2020-12-08T18:46:09Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.