GlitchBench: Can large multimodal models detect video game glitches?
- URL: http://arxiv.org/abs/2312.05291v2
- Date: Fri, 29 Mar 2024 16:49:59 GMT
- Title: GlitchBench: Can large multimodal models detect video game glitches?
- Abstract summary: We introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks.
Our benchmark is curated from a variety of unusual and glitched scenarios from video games.
We show that GlitchBench presents a new challenge for state-of-the-art LMMs.
- Score: 6.817358575629576
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/
Related papers
- Play to Generalize: Learning to Reason Through Game Play [11.778612579151067]
We propose a novel post-training paradigm, Visual Game Learning, where MLLMs develop out-of-domain generalization of multimodal reasoning through playing arcade-like games.<n>Our findings suggest a new post-training paradigm: synthetic, rule-based games can serve as controllable and scalable pre-text tasks.
arXiv Detail & Related papers (2025-06-09T17:59:57Z) - lmgame-Bench: How Good are LLMs at Playing Games? [60.01834131847881]
We study the major challenges in using popular video games to evaluate modern large language model (LLM) agents.<n>We introduce lmgame-Bench to turn games into reliable evaluations.
arXiv Detail & Related papers (2025-05-21T06:02:55Z) - Beyond Outcomes: Transparent Assessment of LLM Reasoning in Games [54.49589494014147]
GAMEBoT is a gaming arena designed for rigorous assessment of Large Language Models.
We benchmark 17 prominent LLMs across eight games, encompassing various strategic abilities and game characteristics.
Our results suggest that GAMEBoT presents a significant challenge, even when LLMs are provided with detailed CoT prompts.
arXiv Detail & Related papers (2024-12-18T08:32:53Z) - MageBench: Bridging Large Multimodal Models to Agents [90.59091431806793]
LMMs have shown impressive visual understanding capabilities, with the potential to be applied in agents.
Existing benchmarks mostly assess their reasoning abilities in language part.
MageBench is a reasoning capability oriented multimodal agent benchmark.
arXiv Detail & Related papers (2024-12-05T17:08:19Z) - HumanEval-V: Evaluating Visual Understanding and Reasoning Abilities of Large Multimodal Models Through Coding Tasks [25.959032350818795]
HumanEval-V is a benchmark designed to evaluate Large Language Models' visual understanding and reasoning capabilities through code generation.
HumanEval-V includes 108 carefully crafted, entry-level Python coding tasks derived from platforms like CodeForces and Stack Overflow.
We evaluate 19 state-of-the-art LMMs using HumanEval-V, uncovering significant challenges.
arXiv Detail & Related papers (2024-10-16T09:04:57Z) - Vinoground: Scrutinizing LMMs over Dense Temporal Reasoning with Short Videos [30.72753471355853]
We introduce Vinoground, a temporal counterfactual LMM evaluation benchmark encompassing 1000 short and natural video-caption pairs.
We demonstrate that existing LMMs severely struggle to distinguish temporal differences between different actions and object transformations.
All open-source multimodal models and CLIP-based models perform much worse, producing mostly random chance performance.
arXiv Detail & Related papers (2024-10-03T17:59:58Z) - Long Context Transfer from Language to Vision [74.78422371545716]
Video sequences offer valuable temporal information, but existing large multimodal models (LMMs) fall short in understanding extremely long videos.
In this paper, we approach this problem from the perspective of the language model.
By simply extrapolating the context length of the language backbone, we enable LMMs to comprehend orders of magnitude more visual tokens without any video training.
arXiv Detail & Related papers (2024-06-24T17:58:06Z) - VANE-Bench: Video Anomaly Evaluation Benchmark for Conversational LMMs [64.60035916955837]
VANE-Bench is a benchmark designed to assess the proficiency of Video-LMMs in detecting anomalies and inconsistencies in videos.
Our dataset comprises an array of videos synthetically generated using existing state-of-the-art text-to-video generation models.
We evaluate nine existing Video-LMMs, both open and closed sources, on this benchmarking task and find that most of the models encounter difficulties in effectively identifying the subtle anomalies.
arXiv Detail & Related papers (2024-06-14T17:59:01Z) - F-LMM: Grounding Frozen Large Multimodal Models [53.8059045627934]
We present F-LMM -- grounding frozen off-the-shelf LMMs in human-AI conversations.
It is based on the fact that word-pixel correspondences conducive to visual grounding inherently exist in the attention mechanism of well-trained LMMs.
It achieves competitive performance on referring expression segmentation and panoptic narrative grounding benchmarks.
arXiv Detail & Related papers (2024-06-09T15:14:26Z) - MA-LMM: Memory-Augmented Large Multimodal Model for Long-Term Video Understanding [66.56100008577134]
This study focuses on designing an efficient and effective model for long-term video understanding.
We propose to process videos in an online manner and store past video information in a memory bank.
Our model can achieve state-of-the-art performances across multiple datasets.
arXiv Detail & Related papers (2024-04-08T17:59:24Z) - FMM-Attack: A Flow-based Multi-modal Adversarial Attack on Video-based LLMs [57.59518049930211]
We propose the first adversarial attack tailored for video-based large language models (LLMs)
Our attack can effectively induce video-based LLMs to generate incorrect answers when videos are added with imperceptible adversarial perturbations.
Our FMM-Attack can also induce garbling in the model output, prompting video-based LLMs to hallucinate.
arXiv Detail & Related papers (2024-03-20T11:05:07Z) - Lumen: Unleashing Versatile Vision-Centric Capabilities of Large Multimodal Models [87.47400128150032]
We propose a novel LMM architecture named Lumen, a Large multimodal model with versatile vision-centric capability enhancement.
Lumen first promotes fine-grained vision-language concept alignment.
Then the task-specific decoding is carried out by flexibly routing the shared representation to lightweight task decoders.
arXiv Detail & Related papers (2024-03-12T04:13:45Z) - MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilities [159.9847317300497]
We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks.
Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes.
arXiv Detail & Related papers (2023-08-04T17:59:47Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.