Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2403.09413v2
- Date: Tue, 28 May 2024 14:14:16 GMT
- Title: Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
- Authors: Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, Seungryong Kim,
- Abstract summary: We propose a novel optimization strategy dubbed RAIN-GS (Relaing Accurate Initialization Constraint for 3D Gaussian Splatting)
RAIN-GS successfully trains 3D Gaussians from sub-optimal point cloud (e.g., randomly point cloud)
We demonstrate the efficacy of our strategy through quantitative and qualitative comparisons on multiple datasets, where RAIN-GS trained with random point cloud achieves performance on-par with or even better than 3DGS trained with accurate SfM point cloud.
- Score: 29.58220473268378
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian splatting (3DGS) has recently demonstrated impressive capabilities in real-time novel view synthesis and 3D reconstruction. However, 3DGS heavily depends on the accurate initialization derived from Structure-from-Motion (SfM) methods. When the quality of the initial point cloud deteriorates, such as in the presence of noise or when using randomly initialized point cloud, 3DGS often undergoes large performance drops. To address this limitation, we propose a novel optimization strategy dubbed RAIN-GS (Relaing Accurate Initialization Constraint for 3D Gaussian Splatting). Our approach is based on an in-depth analysis of the original 3DGS optimization scheme and the analysis of the SfM initialization in the frequency domain. Leveraging simple modifications based on our analyses, RAIN-GS successfully trains 3D Gaussians from sub-optimal point cloud (e.g., randomly initialized point cloud), effectively relaxing the need for accurate initialization. We demonstrate the efficacy of our strategy through quantitative and qualitative comparisons on multiple datasets, where RAIN-GS trained with random point cloud achieves performance on-par with or even better than 3DGS trained with accurate SfM point cloud. Our project page and code can be found at https://ku-cvlab.github.io/RAIN-GS.
Related papers
- Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints [9.069919085326]
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks.
In this study, we present Dust-GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions.
arXiv Detail & Related papers (2024-09-13T07:59:15Z) - LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting [18.682864169561498]
LoopSparseGS is a loop-based 3DGS framework for the sparse novel view synthesis task.
We introduce a novel Sparse-friendly Sampling (SFS) strategy to handle oversized Gaussian ellipsoids leading to large pixel errors.
Experiments on four datasets demonstrate that LoopSparseGS outperforms existing state-of-the-art methods for sparse-input novel view synthesis.
arXiv Detail & Related papers (2024-08-01T03:26:50Z) - R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction [53.19869886963333]
3D Gaussian splatting (3DGS) has shown promising results in rendering image and surface reconstruction.
This paper introduces R2$-Gaussian, the first 3DGS-based framework for sparse-view tomographic reconstruction.
arXiv Detail & Related papers (2024-05-31T08:39:02Z) - LP-3DGS: Learning to Prune 3D Gaussian Splatting [71.97762528812187]
We propose learning-to-prune 3DGS, where a trainable binary mask is applied to the importance score that can find optimal pruning ratio automatically.
Experiments have shown that LP-3DGS consistently produces a good balance that is both efficient and high quality.
arXiv Detail & Related papers (2024-05-29T05:58:34Z) - DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus [56.45194233357833]
We propose DoGaussian, a method that trains 3DGS distributedly.
Our method accelerates the training of 3DGS by 6+ times when evaluated on large-scale scenes.
arXiv Detail & Related papers (2024-05-22T19:17:58Z) - SAGS: Structure-Aware 3D Gaussian Splatting [53.6730827668389]
We propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene.
SAGS reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets.
arXiv Detail & Related papers (2024-04-29T23:26:30Z) - Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting [31.724777502129918]
3D Gaussian Splatting has been embraced as a versatile and effective method for scene reconstruction and novel view synthesis.
Structure-from-Motion (SFM) algorithms is a significant limitation to be overcome.
We show how NeRF reconstructions can be utilized to bypass the dependency on SFM data.
arXiv Detail & Related papers (2024-04-18T23:52:42Z) - GaussianPro: 3D Gaussian Splatting with Progressive Propagation [49.918797726059545]
3DGS relies heavily on the point cloud produced by Structure-from-Motion (SfM) techniques.
We propose a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians.
Our method significantly surpasses 3DGS on the dataset, exhibiting an improvement of 1.15dB in terms of PSNR.
arXiv Detail & Related papers (2024-02-22T16:00:20Z) - FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting [58.41056963451056]
We propose a few-shot view synthesis framework based on 3D Gaussian Splatting.
This framework enables real-time and photo-realistic view synthesis with as few as three training views.
FSGS achieves state-of-the-art performance in both accuracy and rendering efficiency across diverse datasets.
arXiv Detail & Related papers (2023-12-01T09:30:02Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.