Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
- URL: http://arxiv.org/abs/2403.09675v1
- Date: Mon, 5 Feb 2024 01:59:31 GMT
- Title: Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
- Authors: Rio Aguina-Kang, Maxim Gumin, Do Heon Han, Stewart Morris, Seung Jean Yoo, Aditya Ganeshan, R. Kenny Jones, Qiuhong Anna Wei, Kailiang Fu, Daniel Ritchie,
- Abstract summary: We present a system for generating indoor scenes in response to text prompts.
The prompts are not limited to a fixed vocabulary of scene descriptions.
The objects in generated scenes are not restricted to a fixed set of object categories.
- Score: 13.126239167800652
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.
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