Diffusion Models are Efficient Data Generators for Human Mesh Recovery
- URL: http://arxiv.org/abs/2403.11111v3
- Date: Fri, 17 Oct 2025 07:56:49 GMT
- Title: Diffusion Models are Efficient Data Generators for Human Mesh Recovery
- Authors: Yongtao Ge, Wenjia Wang, Yongfan Chen, Fanzhou Wang, Lei Yang, Hao Chen, Chunhua Shen,
- Abstract summary: We show that synthetic data created by generative models is complementary to CG-rendered data.<n>We propose an effective data generation pipeline based on recent diffusion models, termed HumanWild.<n>Our work could pave the way for scaling up 3D human recovery to in-the-wild scenes.
- Score: 55.37787289869703
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor mocap datasets or datasets generated by a rendering engine using computer graphics (CG). Both categories of datasets exhibit inadequacies in furnishing adequate human identities and authentic in-the-wild background scenes, which are crucial for accurately simulating real-world distributions. In this work, we show that synthetic data created by generative models is complementary to CG-rendered data for achieving remarkable generalization performance on diverse real-world scenes. We propose an effective data generation pipeline based on recent diffusion models, termed HumanWild, which can effortlessly generate human images and corresponding 3D mesh annotations. Specifically, we first collect a large-scale human-centric dataset with comprehensive annotations, e.g, text captions, the depth map, and surface normal images. To generate a wide variety of human images with initial labels, we train a customized, multi-condition ControlNet model. The key to this process is using a 3D parametric model, e.g, SMPL-X, to create various condition inputs easily. Our data generation pipeline is both flexible and customizable, making it adaptable to multiple real-world tasks, such as human interaction in complex scenes and humans captured by wide-angle lenses. By relying solely on generative models, we can produce large-scale, in-the-wild human images with high-quality annotations, significantly reducing the need for manual image collection and annotation. The generated dataset encompasses a wide range of viewpoints, environments, and human identities, ensuring its versatility across different scenarios. We hope that our work could pave the way for scaling up 3D human recovery to in-the-wild scenes.
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