MonoHair: High-Fidelity Hair Modeling from a Monocular Video
- URL: http://arxiv.org/abs/2403.18356v1
- Date: Wed, 27 Mar 2024 08:48:47 GMT
- Title: MonoHair: High-Fidelity Hair Modeling from a Monocular Video
- Authors: Keyu Wu, Lingchen Yang, Zhiyi Kuang, Yao Feng, Xutao Han, Yuefan Shen, Hongbo Fu, Kun Zhou, Youyi Zheng,
- Abstract summary: MonoHair is a generic framework to achieve high-fidelity hair reconstruction from a monocular video.
Our approach bifurcates the hair modeling process into two main stages: precise exterior reconstruction and interior structure inference.
Our experiments demonstrate that our method exhibits robustness across diverse hairstyles and achieves state-of-the-art performance.
- Score: 40.27026803872373
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved impressive performance, the challenge of achieving high-quality hair reconstruction persists: they either require strict capture conditions, making practical applications difficult, or heavily rely on learned prior data, obscuring fine-grained details in images. To address these challenges, we propose MonoHair,a generic framework to achieve high-fidelity hair reconstruction from a monocular video, without specific requirements for environments. Our approach bifurcates the hair modeling process into two main stages: precise exterior reconstruction and interior structure inference. The exterior is meticulously crafted using our Patch-based Multi-View Optimization (PMVO). This method strategically collects and integrates hair information from multiple views, independent of prior data, to produce a high-fidelity exterior 3D line map. This map not only captures intricate details but also facilitates the inference of the hair's inner structure. For the interior, we employ a data-driven, multi-view 3D hair reconstruction method. This method utilizes 2D structural renderings derived from the reconstructed exterior, mirroring the synthetic 2D inputs used during training. This alignment effectively bridges the domain gap between our training data and real-world data, thereby enhancing the accuracy and reliability of our interior structure inference. Lastly, we generate a strand model and resolve the directional ambiguity by our hair growth algorithm. Our experiments demonstrate that our method exhibits robustness across diverse hairstyles and achieves state-of-the-art performance. For more results, please refer to our project page https://keyuwu-cs.github.io/MonoHair/.
Related papers
- Towards Unified 3D Hair Reconstruction from Single-View Portraits [27.404011546957104]
We propose a novel strategy to enable single-view 3D reconstruction for a variety of hair types via a unified pipeline.
Our experiments demonstrate that reconstructing braided and un-braided 3D hair from single-view images via a unified approach is possible.
arXiv Detail & Related papers (2024-09-25T12:21:31Z) - Human Hair Reconstruction with Strand-Aligned 3D Gaussians [39.32397354314153]
We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians.
In contrast to recent approaches that leverage unstructured Gaussians to model human avatars, our method reconstructs the hair using 3D polylines, or strands.
Our method, named Gaussian Haircut, is evaluated on synthetic and real scenes and demonstrates state-of-the-art performance in the task of strand-based hair reconstruction.
arXiv Detail & Related papers (2024-09-23T07:49:46Z) - Perm: A Parametric Representation for Multi-Style 3D Hair Modeling [22.790597419351528]
Perm is a learned parametric model of human 3D hair designed to facilitate various hair-related applications.
We propose to disentangle the global hair shape and local strand details using a PCA-based strand representation in the frequency domain.
These textures are later parameterized with different generative models, emulating common stages in the hair modeling process.
arXiv Detail & Related papers (2024-07-28T10:05:11Z) - HAAR: Text-Conditioned Generative Model of 3D Strand-based Human
Hairstyles [85.12672855502517]
We present HAAR, a new strand-based generative model for 3D human hairstyles.
Based on textual inputs, HAAR produces 3D hairstyles that could be used as production-level assets in modern computer graphics engines.
arXiv Detail & Related papers (2023-12-18T19:19:32Z) - Generalizable One-shot Neural Head Avatar [90.50492165284724]
We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image.
We propose a framework that not only generalizes to unseen identities based on a single-view image, but also captures characteristic details within and beyond the face area.
arXiv Detail & Related papers (2023-06-14T22:33:09Z) - Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction [4.714310894654027]
This work proposes an approach capable of accurate hair geometry reconstruction at a strand level from a monocular video or multi-view images captured in uncontrolled conditions.
The combined system, named Neural Haircut, achieves high realism and personalization of the reconstructed hairstyles.
arXiv Detail & Related papers (2023-06-09T13:08:34Z) - HQ3DAvatar: High Quality Controllable 3D Head Avatar [65.70885416855782]
This paper presents a novel approach to building highly photorealistic digital head avatars.
Our method learns a canonical space via an implicit function parameterized by a neural network.
At test time, our method is driven by a monocular RGB video.
arXiv Detail & Related papers (2023-03-25T13:56:33Z) - HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for
Single-View 3D Hair Modeling [55.57803336895614]
We tackle the challenging problem of learning-based single-view 3D hair modeling.
We first propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map.
It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images.
arXiv Detail & Related papers (2023-03-05T15:28:13Z) - DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance
Fields for Articulated Avatars [92.37436369781692]
We present DRaCoN, a framework for learning full-body volumetric avatars.
It exploits the advantages of both the 2D and 3D neural rendering techniques.
Experiments on the challenging ZJU-MoCap and Human3.6M datasets indicate that DRaCoN outperforms state-of-the-art methods.
arXiv Detail & Related papers (2022-03-29T17:59:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.