Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches
- URL: http://arxiv.org/abs/2405.04771v1
- Date: Wed, 8 May 2024 02:42:27 GMT
- Title: Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches
- Authors: Qing Yu, Mikihiro Tanaka, Kent Fujiwara,
- Abstract summary: We introduce "motion patches", a new representation of motion sequences, and propose using Vision Transformers (ViT) as motion encoders via transfer learning.
These motion patches, created by dividing and sorting skeleton joints based on motion sequences, are robust to varying skeleton structures.
We find that transfer learning with pre-trained weights of ViT obtained through training with 2D image data can boost the performance of motion analysis.
- Score: 12.221087476416056
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: To build a cross-modal latent space between 3D human motion and language, acquiring large-scale and high-quality human motion data is crucial. However, unlike the abundance of image data, the scarcity of motion data has limited the performance of existing motion-language models. To counter this, we introduce "motion patches", a new representation of motion sequences, and propose using Vision Transformers (ViT) as motion encoders via transfer learning, aiming to extract useful knowledge from the image domain and apply it to the motion domain. These motion patches, created by dividing and sorting skeleton joints based on body parts in motion sequences, are robust to varying skeleton structures, and can be regarded as color image patches in ViT. We find that transfer learning with pre-trained weights of ViT obtained through training with 2D image data can boost the performance of motion analysis, presenting a promising direction for addressing the issue of limited motion data. Our extensive experiments show that the proposed motion patches, used jointly with ViT, achieve state-of-the-art performance in the benchmarks of text-to-motion retrieval, and other novel challenging tasks, such as cross-skeleton recognition, zero-shot motion classification, and human interaction recognition, which are currently impeded by the lack of data.
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