An Artificial Intelligence Approach for Interpreting Creative Combinational Designs
- URL: http://arxiv.org/abs/2405.04985v1
- Date: Wed, 8 May 2024 11:47:32 GMT
- Title: An Artificial Intelligence Approach for Interpreting Creative Combinational Designs
- Authors: Liuqing Chen, Shuhong Xiao, Yunnong Chen, Linyun Sun, Peter R. N. Childs, Ji Han,
- Abstract summary: Combinational creativity is a form of creativity involving the blending of familiar ideas.
This study focuses on the computational interpretation, specifically identifying the 'base' and 'additive' components that constitute a creative design.
- Score: 1.3948357001626264
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Combinational creativity, a form of creativity involving the blending of familiar ideas, is pivotal in design innovation. While most research focuses on how combinational creativity in design is achieved through blending elements, this study focuses on the computational interpretation, specifically identifying the 'base' and 'additive' components that constitute a creative design. To achieve this goal, the authors propose a heuristic algorithm integrating computer vision and natural language processing technologies, and implement multiple approaches based on both discriminative and generative artificial intelligence architectures. A comprehensive evaluation was conducted on a dataset created for studying combinational creativity. Among the implementations of the proposed algorithm, the most effective approach demonstrated a high accuracy in interpretation, achieving 87.5% for identifying 'base' and 80% for 'additive'. We conduct a modular analysis and an ablation experiment to assess the performance of each part in our implementations. Additionally, the study includes an analysis of error cases and bottleneck issues, providing critical insights into the limitations and challenges inherent in the computational interpretation of creative designs.
Related papers
- A Framework for Collaborating a Large Language Model Tool in Brainstorming for Triggering Creative Thoughts [2.709166684084394]
This study proposes a framework called GPS, which employs goals, prompts, and strategies to guide designers to systematically work with an LLM tool for improving the creativity of ideas generated during brainstorming.
Our framework, tested through a design example and a case study, demonstrates its effectiveness in stimulating creativity and its seamless LLM tool integration into design practices.
arXiv Detail & Related papers (2024-10-10T13:39:27Z) - Data Analysis in the Era of Generative AI [56.44807642944589]
This paper explores the potential of AI-powered tools to reshape data analysis, focusing on design considerations and challenges.
We explore how the emergence of large language and multimodal models offers new opportunities to enhance various stages of data analysis workflow.
We then examine human-centered design principles that facilitate intuitive interactions, build user trust, and streamline the AI-assisted analysis workflow across multiple apps.
arXiv Detail & Related papers (2024-09-27T06:31:03Z) - Creativity and Markov Decision Processes [0.20482269513546453]
We identify formal mappings between Boden's process theory of creativity and Markov Decision Processes (MDPs)
We study three out of eleven mappings in detail to understand which types of creative processes, opportunities foraberrations, and threats to creativity (uninspiration) could be observed in an MDP.
We conclude by discussing quality criteria for the selection of such mappings for future work and applications.
arXiv Detail & Related papers (2024-05-23T18:16:42Z) - Automatic Creativity Measurement in Scratch Programs Across Modalities [6.242018846706069]
We make the journey fromdefining a formal measure of creativity that is efficientlycomputable to applying the measure in a practical domain.
We adapted the general measure for projects in the popular visual programming language Scratch.
We designed a machine learning model for predicting the creativity of Scratch projects, trained and evaluated on human expert creativity assessments.
arXiv Detail & Related papers (2022-11-07T10:43:36Z) - Towards Creativity Characterization of Generative Models via Group-based
Subset Scanning [64.6217849133164]
We propose group-based subset scanning to identify, quantify, and characterize creative processes.
We find that creative samples generate larger subsets of anomalies than normal or non-creative samples across datasets.
arXiv Detail & Related papers (2022-03-01T15:07:14Z) - Human-Algorithm Collaboration: Achieving Complementarity and Avoiding
Unfairness [92.26039686430204]
We show that even in carefully-designed systems, complementary performance can be elusive.
First, we provide a theoretical framework for modeling simple human-algorithm systems.
Next, we use this model to prove conditions where complementarity is impossible.
arXiv Detail & Related papers (2022-02-17T18:44:41Z) - A Field Guide to Federated Optimization [161.3779046812383]
Federated learning and analytics are a distributed approach for collaboratively learning models (or statistics) from decentralized data.
This paper provides recommendations and guidelines on formulating, designing, evaluating and analyzing federated optimization algorithms.
arXiv Detail & Related papers (2021-07-14T18:09:08Z) - Embodiment and Computational Creativity [3.5366052026723547]
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment.
This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous.
We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept.
arXiv Detail & Related papers (2021-07-02T10:18:55Z) - Enhancing user creativity: Semantic measures for idea generation [0.0]
We analyze a dataset of design problem-solving conversations in real-world settings by using 49 semantic measures based on WordNet 3.1.
We show that a divergence of semantic similarity, an increased information content, and a decreased polysemy predict the success of generated ideas.
These results advance cognitive science by identifying real-world processes in human problem solving.
arXiv Detail & Related papers (2021-06-18T13:47:56Z) - Towards creativity characterization of generative models via group-based
subset scanning [51.84144826134919]
We propose group-based subset scanning to quantify, detect, and characterize creative processes.
Creative samples generate larger subsets of anomalies than normal or non-creative samples across datasets.
arXiv Detail & Related papers (2021-04-01T14:07:49Z) - Explaining Creative Artifacts [69.86890599471202]
We develop an inverse problem formulation to deconstruct the products of and compositional creativity into associative chains.
In particular, our formulation is structured as solving a traveling salesman problem through a knowledge graph of associative elements.
arXiv Detail & Related papers (2020-10-14T14:32:38Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.