InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios
- URL: http://arxiv.org/abs/2405.11690v2
- Date: Mon, 27 May 2024 04:32:30 GMT
- Title: InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios
- Authors: Yinghao Huang, Leo Ho, Dafei Qin, Mingyi Shi, Taku Komura,
- Abstract summary: We capture 241 motion sequences where two persons perform a realistic scenario over the whole sequence.
The audios, body motions, and facial expressions of both persons are all captured in our dataset.
We also demonstrate the first diffusion model based approach that directly estimates the interactive motions between two persons from their audios alone.
- Score: 12.300105542672163
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We address the problem of accurate capture and expressive modelling of interactive behaviors happening between two persons in daily scenarios. Different from previous works which either only consider one person or focus on conversational gestures, we propose to simultaneously model the activities of two persons, and target objective-driven, dynamic, and coherent interactions which often span long duration. To this end, we capture a new dataset dubbed InterAct, which is composed of 241 motion sequences where two persons perform a realistic scenario over the whole sequence. The audios, body motions, and facial expressions of both persons are all captured in our dataset. We also demonstrate the first diffusion model based approach that directly estimates the interactive motions between two persons from their audios alone. All the data and code will be available at: https://hku-cg.github.io/interact.
Related papers
- Versatile Motion Language Models for Multi-Turn Interactive Agents [28.736843383405603]
We introduce Versatile Interactive Motion language model, which integrates both language and motion modalities.
We evaluate the versatility of our method across motion-related tasks, motion to text, text to motion, reaction generation, motion editing, and reasoning about motion sequences.
arXiv Detail & Related papers (2024-10-08T02:23:53Z) - Generating Human Interaction Motions in Scenes with Text Control [66.74298145999909]
We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models.
Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model.
To facilitate training, we embed annotated navigation and interaction motions within scenes.
arXiv Detail & Related papers (2024-04-16T16:04:38Z) - in2IN: Leveraging individual Information to Generate Human INteractions [29.495166514135295]
We introduce in2IN, a novel diffusion model for human-human motion generation conditioned on individual descriptions.
We also propose DualMDM, a model composition technique that combines the motions generated with in2IN and the motions generated by a single-person motion prior pre-trained on HumanML3D.
arXiv Detail & Related papers (2024-04-15T17:59:04Z) - ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions [66.87211993793807]
We present ReMoS, a denoising diffusion based model that synthesizes full body motion of a person in two person interaction scenario.
We demonstrate ReMoS across challenging two person scenarios such as pair dancing, Ninjutsu, kickboxing, and acrobatics.
We also contribute the ReMoCap dataset for two person interactions containing full body and finger motions.
arXiv Detail & Related papers (2023-11-28T18:59:52Z) - Persistent-Transient Duality: A Multi-mechanism Approach for Modeling
Human-Object Interaction [58.67761673662716]
Humans are highly adaptable, swiftly switching between different modes to handle different tasks, situations and contexts.
In Human-object interaction (HOI) activities, these modes can be attributed to two mechanisms: (1) the large-scale consistent plan for the whole activity and (2) the small-scale children interactive actions that start and end along the timeline.
This work proposes to model two concurrent mechanisms that jointly control human motion.
arXiv Detail & Related papers (2023-07-24T12:21:33Z) - InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions [49.097973114627344]
We present InterGen, an effective diffusion-based approach that incorporates human-to-human interactions into the motion diffusion process.
We first contribute a multimodal dataset, named InterHuman. It consists of about 107M frames for diverse two-person interactions, with accurate skeletal motions and 23,337 natural language descriptions.
We propose a novel representation for motion input in our interaction diffusion model, which explicitly formulates the global relations between the two performers in the world frame.
arXiv Detail & Related papers (2023-04-12T08:12:29Z) - A Probabilistic Model Of Interaction Dynamics for Dyadic Face-to-Face
Settings [1.9544213396776275]
We develop a probabilistic model to capture the interaction dynamics between pairs of participants in a face-to-face setting.
This interaction encoding is then used to influence the generation when predicting one agent's future dynamics.
We show that our model successfully delineates between the modes, based on their interacting dynamics.
arXiv Detail & Related papers (2022-07-10T23:31:27Z) - Effective Actor-centric Human-object Interaction Detection [20.564689533862524]
We propose a novel actor-centric framework to detect Human-Object Interaction in images.
Our method achieves the state-of-the-art on the challenging V-COCO and HICO-DET benchmarks.
arXiv Detail & Related papers (2022-02-24T10:24:44Z) - Spatio-Temporal Interaction Graph Parsing Networks for Human-Object
Interaction Recognition [55.7731053128204]
In given video-based Human-Object Interaction scene, modeling thetemporal relationship between humans and objects are the important cue to understand the contextual information presented in the video.
With the effective-temporal relationship modeling, it is possible not only to uncover contextual information in each frame but also directly capture inter-time dependencies.
The full use of appearance features, spatial location and the semantic information are also the key to improve the video-based Human-Object Interaction recognition performance.
arXiv Detail & Related papers (2021-08-19T11:57:27Z) - Learning Modality Interaction for Temporal Sentence Localization and
Event Captioning in Videos [76.21297023629589]
We propose a novel method for learning pairwise modality interactions in order to better exploit complementary information for each pair of modalities in videos.
Our method turns out to achieve state-of-the-art performances on four standard benchmark datasets.
arXiv Detail & Related papers (2020-07-28T12:40:59Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.