CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
- URL: http://arxiv.org/abs/2405.14979v1
- Date: Thu, 23 May 2024 18:30:12 GMT
- Title: CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
- Authors: Weiyu Li, Jiarui Liu, Rui Chen, Yixun Liang, Xuelin Chen, Ping Tan, Xiaoxiao Long,
- Abstract summary: CraftsMan can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces.
Our method achieves high efficacy in producing superior-quality 3D assets compared to existing methods.
- Score: 34.78919665494048
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements in 3D generation, existing methods still struggle with lengthy optimization processes, irregular mesh topologies, noisy surfaces, and difficulties in accommodating user edits, consequently impeding their widespread adoption and implementation in 3D modeling software. Our work is inspired by the craftsman, who usually roughs out the holistic figure of the work first and elaborates the surface details subsequently. Specifically, we employ a 3D native diffusion model, which operates on latent space learned from latent set-based 3D representations, to generate coarse geometries with regular mesh topology in seconds. In particular, this process takes as input a text prompt or a reference image and leverages a powerful multi-view (MV) diffusion model to generate multiple views of the coarse geometry, which are fed into our MV-conditioned 3D diffusion model for generating the 3D geometry, significantly improving robustness and generalizability. Following that, a normal-based geometry refiner is used to significantly enhance the surface details. This refinement can be performed automatically, or interactively with user-supplied edits. Extensive experiments demonstrate that our method achieves high efficacy in producing superior-quality 3D assets compared to existing methods. HomePage: https://craftsman3d.github.io/, Code: https://github.com/wyysf-98/CraftsMan
Related papers
- Edify 3D: Scalable High-Quality 3D Asset Generation [53.86838858460809]
Edify 3D is an advanced solution designed for high-quality 3D asset generation.
Our method can generate high-quality 3D assets with detailed geometry, clean shape topologies, high-resolution textures, and materials within 2 minutes of runtime.
arXiv Detail & Related papers (2024-11-11T17:07:43Z) - Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors [17.544733016978928]
3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild.
Recent advancements in 3D object generation have introduced techniques that reconstruct an object's 3D shape and texture.
We propose bridging the gap between 2D and 3D diffusion models to address this limitation.
arXiv Detail & Related papers (2024-10-12T10:14:11Z) - DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation [10.250715657201363]
We introduce DreamMesh4D, a novel framework combining mesh representation with geometric skinning technique to generate high-quality 4D object from a monocular video.
Our method is compatible with modern graphic pipelines, showcasing its potential in the 3D gaming and film industry.
arXiv Detail & Related papers (2024-10-09T10:41:08Z) - Deep Geometric Moments Promote Shape Consistency in Text-to-3D Generation [27.43973967994717]
MT3D is a text-to-3D generative model that leverages a high-fidelity 3D object to overcome viewpoint bias.
We employ depth maps derived from a high-quality 3D model as control signals to guarantee that the generated 2D images preserve the fundamental shape and structure.
By incorporating geometric details from a 3D asset, MT3D enables the creation of diverse and geometrically consistent objects.
arXiv Detail & Related papers (2024-08-12T06:25:44Z) - GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian Generation [65.33726478659304]
We introduce the Geometry-Aware Large Reconstruction Model (GeoLRM), an approach which can predict high-quality assets with 512k Gaussians and 21 input images in only 11 GB GPU memory.
Previous works neglect the inherent sparsity of 3D structure and do not utilize explicit geometric relationships between 3D and 2D images.
GeoLRM tackles these issues by incorporating a novel 3D-aware transformer structure that directly processes 3D points and uses deformable cross-attention mechanisms.
arXiv Detail & Related papers (2024-06-21T17:49:31Z) - DIRECT-3D: Learning Direct Text-to-3D Generation on Massive Noisy 3D Data [50.164670363633704]
We present DIRECT-3D, a diffusion-based 3D generative model for creating high-quality 3D assets from text prompts.
Our model is directly trained on extensive noisy and unaligned in-the-wild' 3D assets.
We achieve state-of-the-art performance in both single-class generation and text-to-3D generation.
arXiv Detail & Related papers (2024-06-06T17:58:15Z) - 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation [51.64796781728106]
We propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior to 2D diffusion model and the global 3D information of the current scene.
Our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.
arXiv Detail & Related papers (2024-03-14T14:31:22Z) - MeshDiffusion: Score-based Generative 3D Mesh Modeling [68.40770889259143]
We consider the task of generating realistic 3D shapes for automatic scene generation and physical simulation.
We take advantage of the graph structure of meshes and use a simple yet very effective generative modeling method to generate 3D meshes.
Specifically, we represent meshes with deformable tetrahedral grids, and then train a diffusion model on this direct parametrization.
arXiv Detail & Related papers (2023-03-14T17:59:01Z) - GET3D: A Generative Model of High Quality 3D Textured Shapes Learned
from Images [72.15855070133425]
We introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high-fidelity textures.
GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings.
arXiv Detail & Related papers (2022-09-22T17:16:19Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.