GFlow: Recovering 4D World from Monocular Video
- URL: http://arxiv.org/abs/2405.18426v1
- Date: Tue, 28 May 2024 17:59:22 GMT
- Title: GFlow: Recovering 4D World from Monocular Video
- Authors: Shizun Wang, Xingyi Yang, Qiuhong Shen, Zhenxiang Jiang, Xinchao Wang,
- Abstract summary: We introduce GFlow, a framework that lifts a video (3D) to a 4D explicit representation, entailing a flow of Gaussian splatting through space and time.
GFlow first clusters the scene into still and moving parts, then applies a sequential optimization process.
GFlow transcends the boundaries of mere 4D reconstruction.
- Score: 58.63051670458107
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Reconstructing 4D scenes from video inputs is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view video inputs, known camera parameters, or static scenes, all of which are typically absent under in-the-wild scenarios. In this paper, we relax all these constraints and tackle a highly ambitious but practical task, which we termed as AnyV4D: we assume only one monocular video is available without any camera parameters as input, and we aim to recover the dynamic 4D world alongside the camera poses. To this end, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video (3D) to a 4D explicit representation, entailing a flow of Gaussian splatting through space and time. GFlow first clusters the scene into still and moving parts, then applies a sequential optimization process that optimizes camera poses and the dynamics of 3D Gaussian points based on 2D priors and scene clustering, ensuring fidelity among neighboring points and smooth movement across frames. Since dynamic scenes always introduce new content, we also propose a new pixel-wise densification strategy for Gaussian points to integrate new visual content. Moreover, GFlow transcends the boundaries of mere 4D reconstruction; it also enables tracking of any points across frames without the need for prior training and segments moving objects from the scene in an unsupervised way. Additionally, the camera poses of each frame can be derived from GFlow, allowing for rendering novel views of a video scene through changing camera pose. By employing the explicit representation, we may readily conduct scene-level or object-level editing as desired, underscoring its versatility and power. Visit our project website at: https://littlepure2333.github.io/GFlow
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