Preferred-Action-Optimized Diffusion Policies for Offline Reinforcement Learning
- URL: http://arxiv.org/abs/2405.18729v1
- Date: Wed, 29 May 2024 03:19:59 GMT
- Title: Preferred-Action-Optimized Diffusion Policies for Offline Reinforcement Learning
- Authors: Tianle Zhang, Jiayi Guan, Lin Zhao, Yihang Li, Dongjiang Li, Zecui Zeng, Lei Sun, Yue Chen, Xuelong Wei, Lusong Li, Xiaodong He,
- Abstract summary: We propose a novel preferred-action-optimized diffusion policy for offline reinforcement learning.
In particular, an expressive conditional diffusion model is utilized to represent the diverse distribution of a behavior policy.
Experiments demonstrate that the proposed method provides competitive or superior performance compared to previous state-of-the-art offline RL methods.
- Score: 19.533619091287676
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Offline reinforcement learning (RL) aims to learn optimal policies from previously collected datasets. Recently, due to their powerful representational capabilities, diffusion models have shown significant potential as policy models for offline RL issues. However, previous offline RL algorithms based on diffusion policies generally adopt weighted regression to improve the policy. This approach optimizes the policy only using the collected actions and is sensitive to Q-values, which limits the potential for further performance enhancement. To this end, we propose a novel preferred-action-optimized diffusion policy for offline RL. In particular, an expressive conditional diffusion model is utilized to represent the diverse distribution of a behavior policy. Meanwhile, based on the diffusion model, preferred actions within the same behavior distribution are automatically generated through the critic function. Moreover, an anti-noise preference optimization is designed to achieve policy improvement by using the preferred actions, which can adapt to noise-preferred actions for stable training. Extensive experiments demonstrate that the proposed method provides competitive or superior performance compared to previous state-of-the-art offline RL methods, particularly in sparse reward tasks such as Kitchen and AntMaze. Additionally, we empirically prove the effectiveness of anti-noise preference optimization.
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