Training-Free Robust Interactive Video Object Segmentation
- URL: http://arxiv.org/abs/2406.05485v1
- Date: Sat, 8 Jun 2024 14:25:57 GMT
- Title: Training-Free Robust Interactive Video Object Segmentation
- Authors: Xiaoli Wei, Zhaoqing Wang, Yandong Guo, Chunxia Zhang, Tongliang Liu, Mingming Gong,
- Abstract summary: We propose a training-free prompt tracking framework for interactive video object segmentation (I-PT)
We jointly adopt sparse points and boxes tracking, filtering out unstable points and capturing object-wise information.
Our framework has demonstrated robust zero-shot video segmentation results on popular VOS datasets.
- Score: 82.05906654403684
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Interactive video object segmentation is a crucial video task, having various applications from video editing to data annotating. However, current approaches struggle to accurately segment objects across diverse domains. Recently, Segment Anything Model (SAM) introduces interactive visual prompts and demonstrates impressive performance across different domains. In this paper, we propose a training-free prompt tracking framework for interactive video object segmentation (I-PT), leveraging the powerful generalization of SAM. Although point tracking efficiently captures the pixel-wise information of objects in a video, points tend to be unstable when tracked over a long period, resulting in incorrect segmentation. Towards fast and robust interaction, we jointly adopt sparse points and boxes tracking, filtering out unstable points and capturing object-wise information. To better integrate reference information from multiple interactions, we introduce a cross-round space-time module (CRSTM), which adaptively aggregates mask features from previous rounds and frames, enhancing the segmentation stability. Our framework has demonstrated robust zero-shot video segmentation results on popular VOS datasets with interaction types, including DAVIS 2017, YouTube-VOS 2018, and MOSE 2023, maintaining a good tradeoff between performance and interaction time.
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