Interlinking User Stories and GUI Prototyping: A Semi-Automatic LLM-based Approach
- URL: http://arxiv.org/abs/2406.08120v1
- Date: Wed, 12 Jun 2024 11:59:26 GMT
- Title: Interlinking User Stories and GUI Prototyping: A Semi-Automatic LLM-based Approach
- Authors: Kristian Kolthoff, Felix Kretzer, Christian Bartelt, Alexander Maedche, Simone Paolo Ponzetto,
- Abstract summary: We present a novel Large Language Model (LLM)-based approach for validating the implementation of functional NL-based requirements in a graphical user interface (GUI) prototype.
Our approach aims to detect functional user stories that are not implemented in a GUI prototype and provides recommendations for suitable GUI components directly implementing the requirements.
- Score: 55.762798168494726
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Interactive systems are omnipresent today and the need to create graphical user interfaces (GUIs) is just as ubiquitous. For the elicitation and validation of requirements, GUI prototyping is a well-known and effective technique, typically employed after gathering initial user requirements represented in natural language (NL) (e.g., in the form of user stories). Unfortunately, GUI prototyping often requires extensive resources, resulting in a costly and time-consuming process. Despite various easy-to-use prototyping tools in practice, there is often a lack of adequate resources for developing GUI prototypes based on given user requirements. In this work, we present a novel Large Language Model (LLM)-based approach providing assistance for validating the implementation of functional NL-based requirements in a GUI prototype embedded in a prototyping tool. In particular, our approach aims to detect functional user stories that are not implemented in a GUI prototype and provides recommendations for suitable GUI components directly implementing the requirements. We collected requirements for existing GUIs in the form of user stories and evaluated our proposed validation and recommendation approach with this dataset. The obtained results are promising for user story validation and we demonstrate feasibility for the GUI component recommendations.
Related papers
- ShowUI: One Vision-Language-Action Model for GUI Visual Agent [80.50062396585004]
Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity.
We develop a vision-language-action model in digital world, namely ShowUI, which features the following innovations.
ShowUI, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding.
arXiv Detail & Related papers (2024-11-26T14:29:47Z) - OS-ATLAS: A Foundation Action Model for Generalist GUI Agents [55.37173845836839]
OS-Atlas is a foundational GUI action model that excels at GUI grounding and OOD agentic tasks.
We are releasing the largest open-source cross-platform GUI grounding corpus to date, which contains over 13 million GUI elements.
arXiv Detail & Related papers (2024-10-30T17:10:19Z) - Self-Elicitation of Requirements with Automated GUI Prototyping [12.281152349482024]
SERGUI is a novel approach enabling the Self-Elicitation of Requirements based on an automated GUI prototyping assistant.
SerGUI exploits the vast prototyping knowledge embodied in a large-scale GUI repository through Natural Language Requirements (NLR) based GUI retrieval.
To measure the effectiveness of our approach, we conducted a preliminary evaluation.
arXiv Detail & Related papers (2024-09-24T18:40:38Z) - GUICourse: From General Vision Language Models to Versatile GUI Agents [75.5150601913659]
We contribute GUICourse, a suite of datasets to train visual-based GUI agents.
First, we introduce the GUIEnv dataset to strengthen the OCR and grounding capabilities of VLMs.
Then, we introduce the GUIAct and GUIChat datasets to enrich their knowledge of GUI components and interactions.
arXiv Detail & Related papers (2024-06-17T08:30:55Z) - GUI-WORLD: A Dataset for GUI-oriented Multimodal LLM-based Agents [73.9254861755974]
This paper introduces a new dataset, called GUI-World, which features meticulously crafted Human-MLLM annotations.
We evaluate the capabilities of current state-of-the-art MLLMs, including ImageLLMs and VideoLLMs, in understanding various types of GUI content.
arXiv Detail & Related papers (2024-06-16T06:56:53Z) - Boosting GUI Prototyping with Diffusion Models [0.440401067183266]
Deep learning models such as Stable Diffusion have emerged as a powerful text-to-image tool.
We propose UI-Diffuser, an approach that leverages Stable Diffusion to generate mobile UIs.
Preliminary results show that UI-Diffuser provides an efficient and cost-effective way to generate mobile GUI designs.
arXiv Detail & Related papers (2023-06-09T20:08:46Z) - From Pixels to UI Actions: Learning to Follow Instructions via Graphical
User Interfaces [66.85108822706489]
This paper focuses on creating agents that interact with the digital world using the same conceptual interface that humans commonly use.
It is possible for such agents to outperform human crowdworkers on the MiniWob++ benchmark of GUI-based instruction following tasks.
arXiv Detail & Related papers (2023-05-31T23:39:18Z) - GUIGAN: Learning to Generate GUI Designs Using Generative Adversarial
Networks [0.0]
We develop a model GUIGAN to automatically generate GUI designs.
Our model significantly outperforms the best of the baseline methods by 30.77% in Frechet Inception distance (FID) and 12.35% in 1-Nearest Neighbor Accuracy (1-NNA)
arXiv Detail & Related papers (2021-01-25T09:42:58Z) - Object Detection for Graphical User Interface: Old Fashioned or Deep
Learning or a Combination? [21.91118062303175]
We conduct the first large-scale empirical study of seven representative GUI element detection methods on over 50k GUI images.
This study sheds the light on the technical challenges to be addressed and informs the design of new GUI element detection methods.
Our evaluation on 25,000 GUI images shows that our method significantly advances the start-of-the-art performance in GUI element detection.
arXiv Detail & Related papers (2020-08-12T06:36:33Z) - Applied Awareness: Test-Driven GUI Development using Computer Vision and
Cryptography [0.0]
Test-driven development is impractical: it generally requires an initial implementation of the GUI to generate golden images or to construct interactive test scenarios.
We demonstrate a novel and immediately applicable approach of interpreting GUI presentation in terms of backend communications.
This focus on backend communication circumvents deficiencies in typical testing methodologies that rely on platform-dependent UI affordances or accessibility features.
arXiv Detail & Related papers (2020-06-05T22:46:48Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.