SHARP: Segmentation of Hands and Arms by Range using Pseudo-Depth for Enhanced Egocentric 3D Hand Pose Estimation and Action Recognition
- URL: http://arxiv.org/abs/2408.10037v1
- Date: Mon, 19 Aug 2024 14:30:29 GMT
- Title: SHARP: Segmentation of Hands and Arms by Range using Pseudo-Depth for Enhanced Egocentric 3D Hand Pose Estimation and Action Recognition
- Authors: Wiktor Mucha, Michael Wray, Martin Kampel,
- Abstract summary: Hand pose represents key information for action recognition in the egocentric perspective.
We propose to improve egocentric 3D hand pose estimation based on RGB frames only by using pseudo-depth images.
- Score: 5.359837526794863
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Hand pose represents key information for action recognition in the egocentric perspective, where the user is interacting with objects. We propose to improve egocentric 3D hand pose estimation based on RGB frames only by using pseudo-depth images. Incorporating state-of-the-art single RGB image depth estimation techniques, we generate pseudo-depth representations of the frames and use distance knowledge to segment irrelevant parts of the scene. The resulting depth maps are then used as segmentation masks for the RGB frames. Experimental results on H2O Dataset confirm the high accuracy of the estimated pose with our method in an action recognition task. The 3D hand pose, together with information from object detection, is processed by a transformer-based action recognition network, resulting in an accuracy of 91.73%, outperforming all state-of-the-art methods. Estimations of 3D hand pose result in competitive performance with existing methods with a mean pose error of 28.66 mm. This method opens up new possibilities for employing distance information in egocentric 3D hand pose estimation without relying on depth sensors.
Related papers
- In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognition [1.4732811715354455]
Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort.
Existing literature focuses on 3D hand pose input, which requires computationally intensive depth estimation networks or wearing an uncomfortable depth sensor.
We introduce two novel approaches for 2D hand pose estimation, namely EffHandNet for single-hand estimation and EffHandEgoNet, tailored for an egocentric perspective.
arXiv Detail & Related papers (2024-04-14T17:33:33Z) - 3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal [85.30756038989057]
Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions.
We propose to decompose the challenging interacting hand pose estimation task and estimate the pose of each hand separately.
Experiments show that the proposed method significantly outperforms previous state-of-the-art interacting hand pose estimation approaches.
arXiv Detail & Related papers (2022-07-22T13:04:06Z) - TriHorn-Net: A Model for Accurate Depth-Based 3D Hand Pose Estimation [8.946655323517092]
TriHorn-Net is a novel model that uses specific innovations to improve hand pose estimation accuracy on depth images.
The first innovation is the decomposition of the 3D hand pose estimation into the estimation of 2D joint locations in the depth image space.
The second innovation is PixDropout, which is, to the best of our knowledge, the first appearance-based data augmentation method for hand depth images.
arXiv Detail & Related papers (2022-06-14T19:08:42Z) - Monocular 3D Reconstruction of Interacting Hands via Collision-Aware
Factorized Refinements [96.40125818594952]
We make the first attempt to reconstruct 3D interacting hands from monocular single RGB images.
Our method can generate 3D hand meshes with both precise 3D poses and minimal collisions.
arXiv Detail & Related papers (2021-11-01T08:24:10Z) - 3D Hand Pose and Shape Estimation from RGB Images for Improved
Keypoint-Based Hand-Gesture Recognition [25.379923604213626]
This paper presents a keypoint-based end-to-end framework for the 3D hand and pose estimation.
It is successfully applied to the hand-gesture recognition task as a study case.
arXiv Detail & Related papers (2021-09-28T17:07:43Z) - Learning to Disambiguate Strongly Interacting Hands via Probabilistic
Per-pixel Part Segmentation [84.28064034301445]
Self-similarity, and the resulting ambiguities in assigning pixel observations to the respective hands, is a major cause of the final 3D pose error.
We propose DIGIT, a novel method for estimating the 3D poses of two interacting hands from a single monocular image.
We experimentally show that the proposed approach achieves new state-of-the-art performance on the InterHand2.6M dataset.
arXiv Detail & Related papers (2021-07-01T13:28:02Z) - RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB
Video [76.86512780916827]
We present the first real-time method for motion capture of skeletal pose and 3D surface geometry of hands from a single RGB camera.
In order to address the inherent depth ambiguities in RGB data, we propose a novel multi-task CNN.
We experimentally verify the individual components of our RGB two-hand tracking and 3D reconstruction pipeline.
arXiv Detail & Related papers (2021-06-22T12:53:56Z) - H2O: Two Hands Manipulating Objects for First Person Interaction
Recognition [70.46638409156772]
We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects.
Our method produces annotations of the 3D pose of two hands and the 6D pose of the manipulated objects, along with their interaction labels for each frame.
Our dataset, called H2O (2 Hands and Objects), provides synchronized multi-view RGB-D images, interaction labels, object classes, ground-truth 3D poses for left & right hands, 6D object poses, ground-truth camera poses, object meshes and scene point clouds.
arXiv Detail & Related papers (2021-04-22T17:10:42Z) - Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and
Objects for 3D Hand Pose Estimation under Hand-Object Interaction [137.28465645405655]
HANDS'19 is a challenge to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set.
We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set.
arXiv Detail & Related papers (2020-03-30T19:28:13Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.