SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream
- URL: http://arxiv.org/abs/2409.15176v5
- Date: Mon, 14 Oct 2024 12:42:18 GMT
- Title: SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream
- Authors: Jinze Yu, Xin Peng, Zhengda Lu, Laurent Kneip, Yiqun Wang,
- Abstract summary: A spike camera is a specialized high-speed visual sensor that offers advantages such as high temporal resolution and high dynamic range.
We introduce SpikeGS, the method to learn 3D Gaussian fields solely from spike stream.
Our method can reconstruct view synthesis results with fine texture details from a continuous spike stream captured by a moving spike camera.
- Score: 20.552076533208687
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: A spike camera is a specialized high-speed visual sensor that offers advantages such as high temporal resolution and high dynamic range compared to conventional frame cameras. These features provide the camera with significant advantages in many computer vision tasks. However, the tasks of novel view synthesis based on spike cameras remain underdeveloped. Although there are existing methods for learning neural radiance fields from spike stream, they either lack robustness in extremely noisy, low-quality lighting conditions or suffer from high computational complexity due to the deep fully connected neural networks and ray marching rendering strategies used in neural radiance fields, making it difficult to recover fine texture details. In contrast, the latest advancements in 3DGS have achieved high-quality real-time rendering by optimizing the point cloud representation into Gaussian ellipsoids. Building on this, we introduce SpikeGS, the method to learn 3D Gaussian fields solely from spike stream. We designed a differentiable spike stream rendering framework based on 3DGS, incorporating noise embedding and spiking neurons. By leveraging the multi-view consistency of 3DGS and the tile-based multi-threaded parallel rendering mechanism, we achieved high-quality real-time rendering results. Additionally, we introduced a spike rendering loss function that generalizes under varying illumination conditions. Our method can reconstruct view synthesis results with fine texture details from a continuous spike stream captured by a moving spike camera, while demonstrating high robustness in extremely noisy low-light scenarios. Experimental results on both real and synthetic datasets demonstrate that our method surpasses existing approaches in terms of rendering quality and speed. Our code will be available at https://github.com/520jz/SpikeGS.
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