HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction
- URL: http://arxiv.org/abs/2410.06245v1
- Date: Tue, 8 Oct 2024 17:59:32 GMT
- Title: HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction
- Authors: Shengji Tang, Weicai Ye, Peng Ye, Weihao Lin, Yang Zhou, Tao Chen, Wanli Ouyang,
- Abstract summary: HiSplat is a novel framework for generalizable 3D Gaussian Splatting.
It generates hierarchical 3D Gaussians via a coarse-to-fine strategy.
It significantly enhances reconstruction quality and cross-dataset generalization.
- Score: 46.269350101349715
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Reconstructing 3D scenes from multiple viewpoints is a fundamental task in stereo vision. Recently, advances in generalizable 3D Gaussian Splatting have enabled high-quality novel view synthesis for unseen scenes from sparse input views by feed-forward predicting per-pixel Gaussian parameters without extra optimization. However, existing methods typically generate single-scale 3D Gaussians, which lack representation of both large-scale structure and texture details, resulting in mislocation and artefacts. In this paper, we propose a novel framework, HiSplat, which introduces a hierarchical manner in generalizable 3D Gaussian Splatting to construct hierarchical 3D Gaussians via a coarse-to-fine strategy. Specifically, HiSplat generates large coarse-grained Gaussians to capture large-scale structures, followed by fine-grained Gaussians to enhance delicate texture details. To promote inter-scale interactions, we propose an Error Aware Module for Gaussian compensation and a Modulating Fusion Module for Gaussian repair. Our method achieves joint optimization of hierarchical representations, allowing for novel view synthesis using only two-view reference images. Comprehensive experiments on various datasets demonstrate that HiSplat significantly enhances reconstruction quality and cross-dataset generalization compared to prior single-scale methods. The corresponding ablation study and analysis of different-scale 3D Gaussians reveal the mechanism behind the effectiveness. Project website: https://open3dvlab.github.io/HiSplat/
Related papers
- GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views [67.34073368933814]
We propose a generalizable Gaussian Splatting approach for high-resolution image rendering under a sparse-view camera setting.
We train our Gaussian parameter regression module on human-only data or human-scene data, jointly with a depth estimation module to lift 2D parameter maps to 3D space.
Experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
arXiv Detail & Related papers (2024-11-18T08:18:44Z) - Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis [28.3325478008559]
We propose SCGaussian, a Structure Consistent Gaussian Splatting method using matching priors to learn 3D consistent scene structure.
We optimize the scene structure in two folds: rendering geometry and, more importantly, the position of Gaussian primitives.
Experiments on forward-facing, surrounding, and complex large scenes show the effectiveness of our approach with state-of-the-art performance and high efficiency.
arXiv Detail & Related papers (2024-11-06T03:28:06Z) - PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Views [116.10577967146762]
PixelGaussian is an efficient framework for learning generalizable 3D Gaussian reconstruction from arbitrary views.
Our method achieves state-of-the-art performance with good generalization to various numbers of views.
arXiv Detail & Related papers (2024-10-24T17:59:58Z) - ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining [104.34751911174196]
We build a large-scale dataset of 3DGS using ShapeNet and ModelNet datasets.
Our dataset ShapeSplat consists of 65K objects from 87 unique categories.
We introduce textbftextitGaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters.
arXiv Detail & Related papers (2024-08-20T14:49:14Z) - Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting [33.01987451251659]
3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction.
Despite its potential, 3DGS encounters challenges, including needle-like artifacts, suboptimal geometries, and inaccurate normals.
We introduce effective rank as a regularization, which constrains the structure of the Gaussians.
arXiv Detail & Related papers (2024-06-17T15:51:59Z) - GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats [20.833116566243408]
In this paper, we exploit Gaussian as a 3D representation for 3D GANs by leveraging its efficient and explicit characteristics.
We introduce a generator architecture with a hierarchical multi-scale Gaussian representation that effectively regularizes the position and scale of generated Gaussians.
Experimental results demonstrate that ours achieves a significantly faster rendering speed (x100) compared to state-of-the-art 3D consistent GANs.
arXiv Detail & Related papers (2024-06-05T05:52:20Z) - AbsGS: Recovering Fine Details for 3D Gaussian Splatting [10.458776364195796]
3D Gaussian Splatting (3D-GS) technique couples 3D primitives with differentiable Gaussianization to achieve high-quality novel view results.
However, 3D-GS frequently suffers from over-reconstruction issue in intricate scenes containing high-frequency details, leading to blurry rendered images.
We present a comprehensive analysis of the cause of aforementioned artifacts, namely gradient collision.
Our strategy efficiently identifies large Gaussians in over-reconstructed regions, and recovers fine details by splitting.
arXiv Detail & Related papers (2024-04-16T11:44:12Z) - GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views [9.175560202201819]
3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes.
We propose a novel approach for bridging the gap between the noisy 3DGS representation and the smooth 3D mesh representation.
We render stereo-aligned pairs of images corresponding to the original training poses, feed the pairs into a stereo model to get a depth profile, and finally fuse all of the profiles together to get a single mesh.
arXiv Detail & Related papers (2024-04-02T10:13:18Z) - GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting [82.29476781526752]
Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques.
GaussianObject is a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images.
GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images.
arXiv Detail & Related papers (2024-02-15T18:42:33Z) - GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering [112.16239342037714]
GES (Generalized Exponential Splatting) is a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes.
With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks.
arXiv Detail & Related papers (2024-02-15T17:32:50Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.