Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
- URL: http://arxiv.org/abs/2410.07266v3
- Date: Thu, 17 Oct 2024 03:25:01 GMT
- Title: Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
- Authors: Weixing Zhang, Zongrui Li, De Ma, Huajin Tang, Xudong Jiang, Qian Zheng, Gang Pan,
- Abstract summary: 3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes.
Despite advances in surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training.
This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts.
- Score: 41.33048562081358
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: 3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes. Despite recent advances in improving surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training. This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts (LOPs) of the generated Gaussians. We show that LOPs consist of Gaussians with overall low-opacity (LOGs) and the low-opacity tails (LOTs) of Gaussians. We propose Spiking GS to reduce such two types of LOPs by integrating spiking neurons into the Gaussian Splatting pipeline. Specifically, we introduce global and local full-precision integrate-and-fire spiking neurons to the opacity and representation function of flattened 3D Gaussians, respectively. Furthermore, we enhance the density control strategy with spiking neurons' thresholds and a new criterion on the scale of Gaussians. Our method can represent more accurate reconstructed surfaces at a lower cost. The supplementary material and code are available at https://github.com/zju-bmi-lab/SpikingGS.
Related papers
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting [12.342660713851227]
3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions.
3DGS suffers from substantial memory requirements to store the multitude of Gaussians, hindering its practicality.
We introduce GaussianSpa, an optimization-based simplification framework for compact and high-quality 3DGS.
arXiv Detail & Related papers (2024-11-09T00:38:06Z) - CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes [53.107474952492396]
CityGaussianV2 is a novel approach for large-scale scene reconstruction.
We implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence.
Our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs.
arXiv Detail & Related papers (2024-11-01T17:59:31Z) - RaDe-GS: Rasterizing Depth in Gaussian Splatting [32.38730602146176]
Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering.
Our work introduces a Chamfer distance error comparable to NeuraLangelo on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods.
arXiv Detail & Related papers (2024-06-03T15:56:58Z) - R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction [53.19869886963333]
3D Gaussian splatting (3DGS) has shown promising results in rendering image and surface reconstruction.
This paper introduces R2$-Gaussian, the first 3DGS-based framework for sparse-view tomographic reconstruction.
arXiv Detail & Related papers (2024-05-31T08:39:02Z) - Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes [50.92217884840301]
Gaussian Opacity Fields (GOF) is a novel approach for efficient, high-quality, and adaptive surface reconstruction in scenes.
GOF is derived from ray-tracing-based volume rendering of 3D Gaussians.
GOF surpasses existing 3DGS-based methods in surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-04-16T17:57:19Z) - GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering [112.16239342037714]
GES (Generalized Exponential Splatting) is a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes.
With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks.
arXiv Detail & Related papers (2024-02-15T17:32:50Z) - NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting
Guidance [59.08521048003009]
We propose a neural implicit surface reconstruction pipeline with guidance from 3D Gaussian Splatting to recover highly detailed surfaces.
The advantage of 3D Gaussian Splatting is that it can generate dense point clouds with detailed structure.
We introduce a scale regularizer to pull the centers close to the surface by enforcing the 3D Gaussians to be extremely thin.
arXiv Detail & Related papers (2023-12-01T07:04:47Z) - GaussianShader: 3D Gaussian Splatting with Shading Functions for
Reflective Surfaces [45.15827491185572]
We present a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural rendering in scenes with reflective surfaces.
Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality.
arXiv Detail & Related papers (2023-11-29T17:22:26Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.