Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives
- URL: http://arxiv.org/abs/2411.16392v4
- Date: Mon, 18 Aug 2025 06:57:25 GMT
- Title: Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives
- Authors: Ziyu Zhang, Binbin Huang, Hanqing Jiang, Liyang Zhou, Xiaojun Xiang, Shunhan Shen,
- Abstract summary: Quadratic Gaussian Splatting (QGS) is a novel representation that replaces static primitives with deformable quadric surfaces.<n>QGS reduces geometric error (chamfer distance) by 33% over 2DGS and 27% over GOF on the DTU dataset.
- Score: 7.500927135156425
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intricate geometry. Unlike prior works that rely on Euclidean distance for primitive density modeling--a metric misaligned with surface geometry under deformation--QGS introduces geodesic distance-based density distributions. This innovation ensures that density weights adapt intrinsically to the primitive curvature, preserving consistency during shape changes (e.g., from planar disks to curved paraboloids). By solving geodesic distances in closed form on quadric surfaces, QGS enables surface-aware splatting, where a single primitive can represent complex curvature that previously required dozens of planar surfels, potentially reducing memory usage while maintaining efficient rendering via fast ray-quadric intersection. Experiments on DTU, Tanks and Temples, and MipNeRF360 datasets demonstrate state-of-the-art surface reconstruction, with QGS reducing geometric error (chamfer distance) by 33% over 2DGS and 27% over GOF on the DTU dataset. Crucially, QGS retains competitive appearance quality, bridging the gap between geometric precision and visual fidelity for applications like robotics and immersive reality.
Related papers
- GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction [15.170414649311441]
3D Gaussian Splatting enables efficient optimization and high-quality rendering, yet accurate surface reconstruction remains challenging.<n>We introduce a visibility-aware multi-view geometric consistency constraint that aggregates the visibility of shared Gaussian primitives across views.<n>We also propose a progressive quadtree-calibrated Monocular depth constraint that performs block-wise affine calibration from coarse to fine spatial scales.
arXiv Detail & Related papers (2026-01-28T07:48:51Z) - SVRecon: Sparse Voxel Rasterization for Surface Reconstruction [60.92372415355283]
We extend the recently proposed sparse voxelization paradigm to the task of high-fidelity surface reconstruction by integrating SVRecon.<n>Our method achieves strong reconstruction accuracy while having consistently speedy convergence.
arXiv Detail & Related papers (2025-11-21T16:32:01Z) - Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes [7.253732091582086]
VAD-GS is a 3DGS framework tailored for geometry recovery in challenging urban scenes.<n>Our method identifies unreliable geometry structures via voxel-based visibility reasoning.<n>It selects informative supporting views through diversity-aware view selection, and recovers missing structures via patch matching-based stereo reconstruction.
arXiv Detail & Related papers (2025-10-10T13:22:12Z) - Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning [5.604709769018076]
3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for photorealistic view synthesis.<n>We propose DiGS, a unified framework that embeds Signed Distance Field (SDF) learning directly into the 3DGS pipeline.<n>We show that DiGS consistently improves reconstruction accuracy and completeness while retaining high fidelity.
arXiv Detail & Related papers (2025-09-09T08:17:46Z) - ARGS: Advanced Regularization on Aligning Gaussians over the Surface [1.1172382217477126]
This work builds upon SuGaR by introducing two complementary regularization strategies.<n>The first strategy introduces an effective rank regularization, motivated by recent studies on Gaussian primitive structures.<n>The second strategy integrates a neural Signed Distance Function into the optimization process.
arXiv Detail & Related papers (2025-08-29T06:05:30Z) - MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction [28.452920446301608]
We present MILo, a novel framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians.<n>Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods.
arXiv Detail & Related papers (2025-06-30T17:48:54Z) - Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views [45.125032766506536]
We propose Sparse2DGS, an MVS-d Gaussian Splatting pipeline for complete and accurate reconstruction.
Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions.
Sparse2DGS outperforms existing methods by notable margins while being $2times$ faster than the NeRF-based fine-tuning approach.
arXiv Detail & Related papers (2025-04-29T02:47:02Z) - Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields [66.1612475655465]
3D reconstruction of deformable surfaces from RGB videos is a challenging problem.<n>Existing methods use deformation models with statistical, neural, or physical priors.<n>We propose ThinShell-SfT, a new method for non-rigid 3D tracking meshes.
arXiv Detail & Related papers (2025-03-25T18:00:46Z) - StableGS: A Floater-Free Framework for 3D Gaussian Splatting [9.935869165752283]
3D Gaussian Splatting (3DGS) reconstructions are plagued by stubborn floater" artifacts that degrade their geometric and visual fidelity.<n>We propose StableGS, a novel framework that decouples geometric regularization from final appearance rendering.<n> Experiments on multiple benchmarks show StableGS not only eliminates floaters but also resolves the common blur-artifact trade-off.
arXiv Detail & Related papers (2025-03-24T09:02:51Z) - FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction [1.474723404975345]
3D Gaussian Splatting (3DGS) has emerged as a powerful approach for 3D scene reconstruction using 3D Gaussians.<n>We present FeatureGS, which incorporates an additional geometric loss term based on an eigenvalue-derived 3D shape feature into the optimization process of 3DGS.
arXiv Detail & Related papers (2025-01-29T13:40:25Z) - G2SDF: Surface Reconstruction from Explicit Gaussians with Implicit SDFs [84.07233691641193]
We introduce G2SDF, a novel approach that integrates a neural implicit Signed Distance Field into the Gaussian Splatting framework.
G2SDF achieves superior quality than prior works while maintaining the efficiency of 3DGS.
arXiv Detail & Related papers (2024-11-25T20:07:07Z) - DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes [71.61083731844282]
We present DeSiRe-GS, a self-supervised gaussian splatting representation.<n>It enables effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios.
arXiv Detail & Related papers (2024-11-18T05:49:16Z) - CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes [53.107474952492396]
CityGaussianV2 is a novel approach for large-scale scene reconstruction.
We implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence.
Our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs.
arXiv Detail & Related papers (2024-11-01T17:59:31Z) - GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering [69.67264955234494]
GeoSplatting is a novel hybrid representation that augments 3DGS with explicit geometric guidance and differentiable PBR equations.
Comprehensive evaluations across diverse datasets demonstrate the superiority of GeoSplatting.
arXiv Detail & Related papers (2024-10-31T17:57:07Z) - RaDe-GS: Rasterizing Depth in Gaussian Splatting [32.38730602146176]
Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering.
Our work introduces a Chamfer distance error comparable to NeuraLangelo on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods.
arXiv Detail & Related papers (2024-06-03T15:56:58Z) - R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction [53.19869886963333]
3D Gaussian splatting (3DGS) has shown promising results in rendering image and surface reconstruction.
This paper introduces R2$-Gaussian, the first 3DGS-based framework for sparse-view tomographic reconstruction.
arXiv Detail & Related papers (2024-05-31T08:39:02Z) - GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction [5.112375652774415]
We propose a unified optimization framework that integrates neural signed distance fields (SDFs) with 3DGS for accurate geometry reconstruction and real-time rendering.
Our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-05-30T03:46:59Z) - Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes [50.92217884840301]
Gaussian Opacity Fields (GOF) is a novel approach for efficient, high-quality, and adaptive surface reconstruction in scenes.
GOF is derived from ray-tracing-based volume rendering of 3D Gaussians.
GOF surpasses existing 3DGS-based methods in surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-04-16T17:57:19Z) - 2D Gaussian Splatting for Geometrically Accurate Radiance Fields [50.056790168812114]
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking.
We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images.
We demonstrate that our differentiable terms allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.
arXiv Detail & Related papers (2024-03-26T17:21:24Z) - Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based
View Synthesis [70.40950409274312]
We modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures.
We also develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting.
The compact meshes produced by our model can be rendered in real-time on mobile devices.
arXiv Detail & Related papers (2024-02-19T18:59:41Z) - HR-NeuS: Recovering High-Frequency Surface Geometry via Neural Implicit
Surfaces [6.382138631957651]
We present High-Resolution NeuS, a novel neural implicit surface reconstruction method.
HR-NeuS recovers high-frequency surface geometry while maintaining large-scale reconstruction accuracy.
We demonstrate through experiments on DTU and BlendedMVS datasets that our approach produces 3D geometries that are qualitatively more detailed and quantitatively of similar accuracy compared to previous approaches.
arXiv Detail & Related papers (2023-02-14T02:25:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.