ARGS: Advanced Regularization on Aligning Gaussians over the Surface
- URL: http://arxiv.org/abs/2508.21344v2
- Date: Mon, 29 Sep 2025 13:10:55 GMT
- Title: ARGS: Advanced Regularization on Aligning Gaussians over the Surface
- Authors: Jeong Uk Lee, Sung Hee Choi,
- Abstract summary: This work builds upon SuGaR by introducing two complementary regularization strategies.<n>The first strategy introduces an effective rank regularization, motivated by recent studies on Gaussian primitive structures.<n>The second strategy integrates a neural Signed Distance Function into the optimization process.
- Score: 1.1172382217477126
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Reconstructing high-quality 3D meshes and visuals from 3D Gaussian Splatting(3DGS) still remains a central challenge in computer graphics. Although existing models such as SuGaR offer effective solutions for rendering, there is is still room to improve improve both visual fidelity and scene consistency. This work builds upon SuGaR by introducing two complementary regularization strategies that address common limitations in both the shape of individual Gaussians and the coherence of the overall surface. The first strategy introduces an effective rank regularization, motivated by recent studies on Gaussian primitive structures. This regularization discourages extreme anisotropy-specifically, "needle-like" shapes-by favoring more balanced, "disk-like" forms that are better suited for stable surface reconstruction. The second strategy integrates a neural Signed Distance Function (SDF) into the optimization process. The SDF is regularized with an Eikonal loss to maintain proper distance properties and provides a continuous global surface prior, guiding Gaussians toward better alignment with the underlying geometry. These two regularizations aim to improve both the fidelity of individual Gaussian primitives and their collective surface behavior. The final model can make more accurate and coherent visuals from 3DGS data.
Related papers
- GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering [50.675710727721786]
We propose GauSSmart, a hybrid method that bridges 2D foundational models and 3D Gaussian Splatting reconstruction.<n>Our approach integrates established 2D computer vision techniques, including convex filtering and semantic feature supervision.<n>We validate our approach across three datasets, where GauSSmart consistently outperforms existing Gaussian Splatting.
arXiv Detail & Related papers (2025-10-16T03:38:26Z) - Gaussian Set Surface Reconstruction through Per-Gaussian Optimization [9.451254271017767]
3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry.<n>We propose Gaussian Set Surface Reconstruction (GSSR), a method designed to distribute Gaussians evenly along the latent surface while aligning their dominant normals with the surface normal.<n>GSSR enforces fine-grained geometric alignment through a combination of pixel-level and Gaussian-level single-view normal consistency and multi-view photometric consistency.
arXiv Detail & Related papers (2025-07-25T03:31:47Z) - MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction [84.07233691641193]
We introduce MonoGSDF, a novel method that couples primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction.<n>To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization.<n>Experiments on real-world datasets outperforms prior methods while maintaining efficiency.
arXiv Detail & Related papers (2024-11-25T20:07:07Z) - DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes [71.61083731844282]
We present DeSiRe-GS, a self-supervised gaussian splatting representation.<n>It enables effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios.
arXiv Detail & Related papers (2024-11-18T05:49:16Z) - CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes [53.107474952492396]
CityGaussianV2 is a novel approach for large-scale scene reconstruction.<n>We implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence.<n>Our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs.
arXiv Detail & Related papers (2024-11-01T17:59:31Z) - Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting [33.01987451251659]
3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction.<n>Despite its potential, 3DGS encounters challenges such as needle-like artifacts, suboptimal geometries, and inaccurate normals.<n>We introduce the effective rank as a regularization, which constrains the structure of the Gaussians.
arXiv Detail & Related papers (2024-06-17T15:51:59Z) - VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction [47.603017811399624]
We propose a Depth-Normal regularizer that directly couples normal with other geometric parameters, leading to full updates of the geometric parameters from normal regularization.
We also introduce a densification and splitting strategy to regularize the size and distribution of 3D Gaussians for more accurate surface modeling.
arXiv Detail & Related papers (2024-06-09T13:15:43Z) - GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction [5.112375652774415]
We propose a unified optimization framework that integrates neural signed distance fields (SDFs) with 3DGS for accurate geometry reconstruction and real-time rendering.<n>Our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-05-30T03:46:59Z) - Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes [50.92217884840301]
Gaussian Opacity Fields (GOF) is a novel approach for efficient, high-quality, and adaptive surface reconstruction in scenes.
GOF is derived from ray-tracing-based volume rendering of 3D Gaussians.
GOF surpasses existing 3DGS-based methods in surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-04-16T17:57:19Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.