SpotLight: Shadow-Guided Object Relighting via Diffusion
- URL: http://arxiv.org/abs/2411.18665v1
- Date: Wed, 27 Nov 2024 16:06:08 GMT
- Title: SpotLight: Shadow-Guided Object Relighting via Diffusion
- Authors: Frédéric Fortier-Chouinard, Zitian Zhang, Louis-Etienne Messier, Mathieu Garon, Anand Bhattad, Jean-François Lalonde,
- Abstract summary: We show that precise lighting control can be achieved for object relighting simply by specifying the desired shadows of the object.
Our method, SpotLight, leverages existing neural rendering approaches and controllable relighting results with no additional training.
- Score: 13.187597686309225
- License:
- Abstract: Recent work has shown that diffusion models can be used as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. Unlike typical physics-based renderers, however, neural rendering engines are limited by the lack of manual control over the lighting setup, which is often essential for improving or personalizing the desired image outcome. In this paper, we show that precise lighting control can be achieved for object relighting simply by specifying the desired shadows of the object. Rather surprisingly, we show that injecting only the shadow of the object into a pre-trained diffusion-based neural renderer enables it to accurately shade the object according to the desired light position, while properly harmonizing the object (and its shadow) within the target background image. Our method, SpotLight, leverages existing neural rendering approaches and achieves controllable relighting results with no additional training. Specifically, we demonstrate its use with two neural renderers from the recent literature. We show that SpotLight achieves superior object compositing results, both quantitatively and perceptually, as confirmed by a user study, outperforming existing diffusion-based models specifically designed for relighting.
Related papers
- GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering [6.820642721852439]
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading.
In our framework, we first render a G-buffer to capture the detailed geometry and material properties of the scene.
With the G-buffer and previous rendering results, the indirect lighting can be calculated through a lightweight path tracing.
arXiv Detail & Related papers (2024-10-03T15:58:18Z) - Neural Gaffer: Relighting Any Object via Diffusion [43.87941408722868]
We propose a novel end-to-end 2D relighting diffusion model, called Neural Gaffer.
Our model takes a single image of any object and can synthesize an accurate, high-quality relit image under any novel lighting condition.
We evaluate our model on both synthetic and in-the-wild Internet imagery and demonstrate its advantages in terms of generalization and accuracy.
arXiv Detail & Related papers (2024-06-11T17:50:15Z) - LightPainter: Interactive Portrait Relighting with Freehand Scribble [79.95574780974103]
We introduce LightPainter, a scribble-based relighting system that allows users to interactively manipulate portrait lighting effect with ease.
To train the relighting module, we propose a novel scribble simulation procedure to mimic real user scribbles.
We demonstrate high-quality and flexible portrait lighting editing capability with both quantitative and qualitative experiments.
arXiv Detail & Related papers (2023-03-22T23:17:11Z) - Learning Object-Centric Neural Scattering Functions for Free-Viewpoint
Relighting and Scene Composition [28.533032162292297]
We propose Object-Centric Neural Scattering Functions for learning to reconstruct object appearance from only images.
OSFs support free-viewpoint object relighting, but also can model both opaque and translucent objects.
Experiments on real and synthetic data show that OSFs accurately reconstruct appearances for both opaque and translucent objects.
arXiv Detail & Related papers (2023-03-10T18:55:46Z) - RelightableHands: Efficient Neural Relighting of Articulated Hand Models [46.60594572471557]
We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination.
Our approach adopts a teacher-student framework, where the teacher learns appearance under a single point light from images captured in a light-stage.
Using images rendered by the teacher model as training data, an efficient student model directly predicts appearance under natural illuminations in real-time.
arXiv Detail & Related papers (2023-02-09T18:59:48Z) - Designing An Illumination-Aware Network for Deep Image Relighting [69.750906769976]
We present an Illumination-Aware Network (IAN) which follows the guidance from hierarchical sampling to progressively relight a scene from a single image.
In addition, an Illumination-Aware Residual Block (IARB) is designed to approximate the physical rendering process.
Experimental results show that our proposed method produces better quantitative and qualitative relighting results than previous state-of-the-art methods.
arXiv Detail & Related papers (2022-07-21T16:21:24Z) - Geometry-aware Single-image Full-body Human Relighting [37.381122678376805]
Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting.
Previous methods suffer from both the entanglement between albedo and lighting and the lack of hard shadows.
Our framework is able to generate photo-realistic high-frequency shadows such as cast shadows under challenging lighting conditions.
arXiv Detail & Related papers (2022-07-11T10:21:02Z) - Physically-Based Editing of Indoor Scene Lighting from a Single Image [106.60252793395104]
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks.
We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions.
arXiv Detail & Related papers (2022-05-19T06:44:37Z) - DIB-R++: Learning to Predict Lighting and Material with a Hybrid
Differentiable Renderer [78.91753256634453]
We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiables.
In this work, we propose DIBR++, a hybrid differentiable which supports these effects by combining specularization and ray-tracing.
Compared to more advanced physics-based differentiables, DIBR++ is highly performant due to its compact and expressive model.
arXiv Detail & Related papers (2021-10-30T01:59:39Z) - Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting [149.1673041605155]
We address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image.
Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene.
We propose a unified, learning-based inverse framework that formulates 3D spatially-varying lighting.
arXiv Detail & Related papers (2021-09-13T15:29:03Z) - Light Stage Super-Resolution: Continuous High-Frequency Relighting [58.09243542908402]
We propose a learning-based solution for the "super-resolution" of scans of human faces taken from a light stage.
Our method aggregates the captured images corresponding to neighboring lights in the stage, and uses a neural network to synthesize a rendering of the face.
Our learned model is able to produce renderings for arbitrary light directions that exhibit realistic shadows and specular highlights.
arXiv Detail & Related papers (2020-10-17T23:40:43Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.