BYE: Build Your Encoder with One Sequence of Exploration Data for Long-Term Dynamic Scene Understanding
- URL: http://arxiv.org/abs/2412.02449v1
- Date: Tue, 03 Dec 2024 13:34:42 GMT
- Title: BYE: Build Your Encoder with One Sequence of Exploration Data for Long-Term Dynamic Scene Understanding
- Authors: Chenguang Huang, Shengchao Yan, Wolfram Burgard,
- Abstract summary: BYE is a class-agnostic, per-scene point cloud encoder that removes the need for predefined categories, shape priors, or extensive association datasets.
We propose an ensembling scheme combining the semantic strengths of Vision Language Models with the scene-specific expertise of BYE, achieving a 7% improvement and a 95% success rate in object association tasks.
- Score: 18.991160292960277
- License:
- Abstract: Dynamic scene understanding remains a persistent challenge in robotic applications. Early dynamic mapping methods focused on mitigating the negative influence of short-term dynamic objects on camera motion estimation by masking or tracking specific categories, which often fall short in adapting to long-term scene changes. Recent efforts address object association in long-term dynamic environments using neural networks trained on synthetic datasets, but they still rely on predefined object shapes and categories. Other methods incorporate visual, geometric, or semantic heuristics for the association but often lack robustness. In this work, we introduce BYE, a class-agnostic, per-scene point cloud encoder that removes the need for predefined categories, shape priors, or extensive association datasets. Trained on only a single sequence of exploration data, BYE can efficiently perform object association in dynamically changing scenes. We further propose an ensembling scheme combining the semantic strengths of Vision Language Models (VLMs) with the scene-specific expertise of BYE, achieving a 7% improvement and a 95% success rate in object association tasks. Code and dataset are available at https://byencoder.github.io.
Related papers
- Temporally Consistent Dynamic Scene Graphs: An End-to-End Approach for Action Tracklet Generation [1.6584112749108326]
TCDSG, Temporally Consistent Dynamic Scene Graphs, is an end-to-end framework that detects, tracks, and links subject-object relationships across time.
Our work sets a new standard in multi-frame video analysis, opening new avenues for high-impact applications in surveillance, autonomous navigation, and beyond.
arXiv Detail & Related papers (2024-12-03T20:19:20Z) - A Modern Take on Visual Relationship Reasoning for Grasp Planning [10.543168383800532]
We present a modern take on visual relational reasoning for grasp planning.
We introduce D3GD, a novel testbed that includes bin picking scenes with up to 35 objects from 97 distinct categories.
We also propose D3G, a new end-to-end transformer-based dependency graph generation model.
arXiv Detail & Related papers (2024-09-03T16:30:48Z) - Leveraging Next-Active Objects for Context-Aware Anticipation in
Egocentric Videos [31.620555223890626]
We study the problem of Short-Term Object interaction anticipation (STA)
We propose NAOGAT, a multi-modal end-to-end transformer network, to guide the model to predict context-aware future actions.
Our model outperforms existing methods on two separate datasets.
arXiv Detail & Related papers (2023-08-16T12:07:02Z) - Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast
Contrastive Fusion [110.84357383258818]
We propose a novel approach to lift 2D segments to 3D and fuse them by means of a neural field representation.
The core of our approach is a slow-fast clustering objective function, which is scalable and well-suited for scenes with a large number of objects.
Our approach outperforms the state-of-the-art on challenging scenes from the ScanNet, Hypersim, and Replica datasets.
arXiv Detail & Related papers (2023-06-07T17:57:45Z) - Learning Dynamic View Synthesis With Few RGBD Cameras [60.36357774688289]
We propose to utilize RGBD cameras to synthesize free-viewpoint videos of dynamic indoor scenes.
We generate point clouds from RGBD frames and then render them into free-viewpoint videos via a neural feature.
We introduce a simple Regional Depth-Inpainting module that adaptively inpaints missing depth values to render complete novel views.
arXiv Detail & Related papers (2022-04-22T03:17:35Z) - SOS! Self-supervised Learning Over Sets Of Handled Objects In Egocentric
Action Recognition [35.4163266882568]
We introduce Self-Supervised Learning Over Sets (SOS) to pre-train a generic Objects In Contact (OIC) representation model.
Our OIC significantly boosts the performance of multiple state-of-the-art video classification models.
arXiv Detail & Related papers (2022-04-10T23:27:19Z) - Relation-aware Hierarchical Attention Framework for Video Question
Answering [6.312182279855817]
We propose a novel Relation-aware Hierarchical Attention (RHA) framework to learn both the static and dynamic relations of the objects in videos.
In particular, videos and questions are embedded by pre-trained models firstly to obtain the visual and textual features.
We consider the temporal, spatial, and semantic relations, and fuse the multimodal features by hierarchical attention mechanism to predict the answer.
arXiv Detail & Related papers (2021-05-13T09:35:42Z) - REGRAD: A Large-Scale Relational Grasp Dataset for Safe and
Object-Specific Robotic Grasping in Clutter [52.117388513480435]
We present a new dataset named regrad to sustain the modeling of relationships among objects and grasps.
Our dataset is collected in both forms of 2D images and 3D point clouds.
Users are free to import their own object models for the generation of as many data as they want.
arXiv Detail & Related papers (2021-04-29T05:31:21Z) - ConsNet: Learning Consistency Graph for Zero-Shot Human-Object
Interaction Detection [101.56529337489417]
We consider the problem of Human-Object Interaction (HOI) Detection, which aims to locate and recognize HOI instances in the form of human, action, object> in images.
We argue that multi-level consistencies among objects, actions and interactions are strong cues for generating semantic representations of rare or previously unseen HOIs.
Our model takes visual features of candidate human-object pairs and word embeddings of HOI labels as inputs, maps them into visual-semantic joint embedding space and obtains detection results by measuring their similarities.
arXiv Detail & Related papers (2020-08-14T09:11:18Z) - Learning Long-term Visual Dynamics with Region Proposal Interaction
Networks [75.06423516419862]
We build object representations that can capture inter-object and object-environment interactions over a long-range.
Thanks to the simple yet effective object representation, our approach outperforms prior methods by a significant margin.
arXiv Detail & Related papers (2020-08-05T17:48:00Z) - RELATE: Physically Plausible Multi-Object Scene Synthesis Using
Structured Latent Spaces [77.07767833443256]
We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects.
In contrast to state-of-the-art methods in object-centric generative modeling, RELATE also extends naturally to dynamic scenes and generates videos of high visual fidelity.
arXiv Detail & Related papers (2020-07-02T17:27:27Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.