Minimax-Optimal Multi-Agent Robust Reinforcement Learning
- URL: http://arxiv.org/abs/2412.19873v1
- Date: Fri, 27 Dec 2024 16:37:33 GMT
- Title: Minimax-Optimal Multi-Agent Robust Reinforcement Learning
- Authors: Yuchen Jiao, Gen Li,
- Abstract summary: We extend the Q-FTRL algorithm citepli2022minimax to the RMGs in finite-horizon setting, assuming access to a generative model.
We prove that the proposed algorithm achieves an $varepsilon$-robust coarse correlated equilibrium (CCE) with a sample complexity (up to log factors) of $widetildeOleft(H3Ssum_i=1mA_iminleftH,1/Rright/varepsilon2right), where $S$ denotes the
- Score: 7.237817437521988
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- Abstract: Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems. However, existing results on sample complexity in RMGs suffer from at least one of three obstacles: restrictive range of uncertainty level or accuracy, the curse of multiple agents, and the barrier of long horizons, all of which cause existing results to significantly exceed the information-theoretic lower bound. To close this gap, we extend the Q-FTRL algorithm \citep{li2022minimax} to the RMGs in finite-horizon setting, assuming access to a generative model. We prove that the proposed algorithm achieves an $\varepsilon$-robust coarse correlated equilibrium (CCE) with a sample complexity (up to log factors) of $\widetilde{O}\left(H^3S\sum_{i=1}^mA_i\min\left\{H,1/R\right\}/\varepsilon^2\right)$, where $S$ denotes the number of states, $A_i$ is the number of actions of the $i$-th agent, $H$ is the finite horizon length, and $R$ is uncertainty level. We also show that this sample compelxity is minimax optimal by combining an information-theoretic lower bound. Additionally, in the special case of two-player zero-sum RMGs, the algorithm achieves an $\varepsilon$-robust Nash equilibrium (NE) with the same sample complexity.
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