4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
- URL: http://arxiv.org/abs/2412.20720v1
- Date: Mon, 30 Dec 2024 05:30:26 GMT
- Title: 4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
- Authors: Zeyu Yang, Zijie Pan, Xiatian Zhu, Li Zhang, Yu-Gang Jiang, Philip H. S. Torr,
- Abstract summary: In this paper, we frame dynamic scenes as unconstrained 4D volume learning problems.
We represent a target dynamic scene using a collection of 4D Gaussian primitives with explicit geometry and appearance features.
This approach can capture relevant information in space and time by fitting the underlying photorealistic-temporal volume.
Notably, our 4DGS model is the first solution that supports real-time rendering of high-resolution, novel views for complex dynamic scenes.
- Score: 116.2042238179433
- License:
- Abstract: Dynamic 3D scene representation and novel view synthesis from captured videos are crucial for enabling immersive experiences required by AR/VR and metaverse applications. However, this task is challenging due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we frame dynamic scenes as a spatio-temporal 4D volume learning problem, offering a native explicit reformulation with minimal assumptions about motion, which serves as a versatile dynamic scene learning framework. Specifically, we represent a target dynamic scene using a collection of 4D Gaussian primitives with explicit geometry and appearance features, dubbed as 4D Gaussian splatting (4DGS). This approach can capture relevant information in space and time by fitting the underlying spatio-temporal volume. Modeling the spacetime as a whole with 4D Gaussians parameterized by anisotropic ellipses that can rotate arbitrarily in space and time, our model can naturally learn view-dependent and time-evolved appearance with 4D spherindrical harmonics. Notably, our 4DGS model is the first solution that supports real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To enhance efficiency, we derive several compact variants that effectively reduce memory footprint and mitigate the risk of overfitting. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).
Related papers
- Real-Time Spatio-Temporal Reconstruction of Dynamic Endoscopic Scenes with 4D Gaussian Splatting [1.7947477507955865]
This paper presents ST-Endo4DGS, a novel framework that models the dynamics of dynamic endoscopic scenes.
This approach enables precise representation of deformable tissue, capturing spatial and temporal correlations in real time.
arXiv Detail & Related papers (2024-11-02T11:24:27Z) - Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models [116.31344506738816]
We present a novel framework, textbfDiffusion4D, for efficient and scalable 4D content generation.
We develop a 4D-aware video diffusion model capable of synthesizing orbital views of dynamic 3D assets.
Our method surpasses prior state-of-the-art techniques in terms of generation efficiency and 4D geometry consistency.
arXiv Detail & Related papers (2024-05-26T17:47:34Z) - 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes [33.14021987166436]
We introduce 4DRotorGS, a novel method that represents dynamic scenes with anisotropic 4D XYZT Gaussians.
As an explicit spatial-temporal representation, 4DRotorGS demonstrates powerful capabilities for modeling complicated dynamics and fine details.
We further implement our temporal slicing and acceleration framework, achieving real-time rendering speeds of up to 277 FPS on an 3090 GPU and 583 FPS on a 4090 GPU.
arXiv Detail & Related papers (2024-02-05T18:59:04Z) - Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed
Diffusion Models [94.07744207257653]
We focus on the underexplored text-to-4D setting and synthesize dynamic, animated 3D objects.
We combine text-to-image, text-to-video, and 3D-aware multiview diffusion models to provide feedback during 4D object optimization.
arXiv Detail & Related papers (2023-12-21T11:41:02Z) - Real-time Photorealistic Dynamic Scene Representation and Rendering with
4D Gaussian Splatting [8.078460597825142]
Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics.
We propose to approximate the underlying-temporal rendering volume of a dynamic scene by optimizing a collection of 4D primitives, with explicit geometry and appearance modeling.
Our model is conceptually simple, consisting of a 4D Gaussian parameterized by anisotropic ellipses that can rotate arbitrarily in space and time, as well as view-dependent and time-evolved appearance represented by the coefficient of 4D spherindrical harmonics.
arXiv Detail & Related papers (2023-10-16T17:57:43Z) - 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering [103.32717396287751]
We propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes.
A neuralvoxel encoding algorithm inspired by HexPlane is proposed to efficiently build features from 4D neural voxels.
Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$times$800 resolution on an 3090 GPU.
arXiv Detail & Related papers (2023-10-12T17:21:41Z) - Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis [58.5779956899918]
We present a method that simultaneously addresses the tasks of dynamic scene novel-view synthesis and six degree-of-freedom (6-DOF) tracking of all dense scene elements.
We follow an analysis-by-synthesis framework, inspired by recent work that models scenes as a collection of 3D Gaussians.
We demonstrate a large number of downstream applications enabled by our representation, including first-person view synthesis, dynamic compositional scene synthesis, and 4D video editing.
arXiv Detail & Related papers (2023-08-18T17:59:21Z) - Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic
Reconstruction and Rendering [31.928844354349117]
We propose an efficient 4D tensor decomposition method for dynamic scenes.
We show that our method is able to achieve high-quality dynamic reconstruction and rendering from sparse-view camera or even a monocular camera.
The code and dataset will be released atliuyebin.com/tensor4d-tensor4d.html.
arXiv Detail & Related papers (2022-11-21T16:04:45Z) - NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed
Neural Radiance Fields [99.57774680640581]
We present an efficient framework capable of fast reconstruction, compact modeling, and streamable rendering.
We propose to decompose the 4D space according to temporal characteristics. Points in the 4D space are associated with probabilities belonging to three categories: static, deforming, and new areas.
arXiv Detail & Related papers (2022-10-28T07:11:05Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.