CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World
- URL: http://arxiv.org/abs/2502.08449v1
- Date: Wed, 12 Feb 2025 14:41:14 GMT
- Title: CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World
- Authors: Yankai Fu, Qiuxuan Feng, Ning Chen, Zichen Zhou, Mengzhen Liu, Mingdong Wu, Tianxing Chen, Shanyu Rong, Jiaming Liu, Hao Dong, Shanghang Zhang,
- Abstract summary: CordViP is a novel framework that constructs and learns correspondences by leveraging the robust 6D pose estimation of objects and robot proprioception.
Our method demonstrates exceptional dexterous manipulation capabilities with an average success rate of 90% in four real-world tasks.
- Score: 20.52894595103719
- License:
- Abstract: Achieving human-level dexterity in robots is a key objective in the field of robotic manipulation. Recent advancements in 3D-based imitation learning have shown promising results, providing an effective pathway to achieve this goal. However, obtaining high-quality 3D representations presents two key problems: (1) the quality of point clouds captured by a single-view camera is significantly affected by factors such as camera resolution, positioning, and occlusions caused by the dexterous hand; (2) the global point clouds lack crucial contact information and spatial correspondences, which are necessary for fine-grained dexterous manipulation tasks. To eliminate these limitations, we propose CordViP, a novel framework that constructs and learns correspondences by leveraging the robust 6D pose estimation of objects and robot proprioception. Specifically, we first introduce the interaction-aware point clouds, which establish correspondences between the object and the hand. These point clouds are then used for our pre-training policy, where we also incorporate object-centric contact maps and hand-arm coordination information, effectively capturing both spatial and temporal dynamics. Our method demonstrates exceptional dexterous manipulation capabilities with an average success rate of 90\% in four real-world tasks, surpassing other baselines by a large margin. Experimental results also highlight the superior generalization and robustness of CordViP to different objects, viewpoints, and scenarios. Code and videos are available on https://aureleopku.github.io/CordViP.
Related papers
- Articulated Object Manipulation using Online Axis Estimation with SAM2-Based Tracking [59.87033229815062]
Articulated object manipulation requires precise object interaction, where the object's axis must be carefully considered.
Previous research employed interactive perception for manipulating articulated objects, but typically, open-loop approaches often suffer from overlooking the interaction dynamics.
We present a closed-loop pipeline integrating interactive perception with online axis estimation from segmented 3D point clouds.
arXiv Detail & Related papers (2024-09-24T17:59:56Z) - GEARS: Local Geometry-aware Hand-object Interaction Synthesis [38.75942505771009]
We introduce a novel joint-centered sensor designed to reason about local object geometry near potential interaction regions.
As an important step towards mitigating the learning complexity, we transform the points from global frame to template hand frame and use a shared module to process sensor features of each individual joint.
This is followed by a perceptual-temporal transformer network aimed at capturing correlation among the joints in different dimensions.
arXiv Detail & Related papers (2024-04-02T09:18:52Z) - RPMArt: Towards Robust Perception and Manipulation for Articulated Objects [56.73978941406907]
We propose a framework towards Robust Perception and Manipulation for Articulated Objects ( RPMArt)
RPMArt learns to estimate the articulation parameters and manipulate the articulation part from the noisy point cloud.
We introduce an articulation-aware classification scheme to enhance its ability for sim-to-real transfer.
arXiv Detail & Related papers (2024-03-24T05:55:39Z) - Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learning [58.69297999175239]
In robot learning, the observation space is crucial due to the distinct characteristics of different modalities.
In this study, we explore the influence of various observation spaces on robot learning, focusing on three predominant modalities: RGB, RGB-D, and point cloud.
arXiv Detail & Related papers (2024-02-04T14:18:45Z) - HACMan: Learning Hybrid Actor-Critic Maps for 6D Non-Prehensile Manipulation [29.01984677695523]
We introduce Hybrid Actor-Critic Maps for Manipulation (HACMan), a reinforcement learning approach for 6D non-prehensile manipulation of objects.
We evaluate HACMan on a 6D object pose alignment task in both simulation and in the real world.
Compared to alternative action representations, HACMan achieves a success rate more than three times higher than the best baseline.
arXiv Detail & Related papers (2023-05-06T05:55:27Z) - Collaborative Learning for Hand and Object Reconstruction with
Attention-guided Graph Convolution [49.10497573378427]
Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality.
Our algorithm is optimisation to object models, and it learns the physical rules governing hand-object interaction.
Experiments using four widely-used benchmarks show that our framework achieves beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand and object shapes.
arXiv Detail & Related papers (2022-04-27T17:00:54Z) - Learning-based Point Cloud Registration for 6D Object Pose Estimation in
the Real World [55.7340077183072]
We tackle the task of estimating the 6D pose of an object from point cloud data.
Recent learning-based approaches to addressing this task have shown great success on synthetic datasets.
We analyze the causes of these failures, which we trace back to the difference between the feature distributions of the source and target point clouds.
arXiv Detail & Related papers (2022-03-29T07:55:04Z) - Where2Act: From Pixels to Actions for Articulated 3D Objects [54.19638599501286]
We extract highly localized actionable information related to elementary actions such as pushing or pulling for articulated objects with movable parts.
We propose a learning-from-interaction framework with an online data sampling strategy that allows us to train the network in simulation.
Our learned models even transfer to real-world data.
arXiv Detail & Related papers (2021-01-07T18:56:38Z) - Combining Semantic Guidance and Deep Reinforcement Learning For
Generating Human Level Paintings [22.889059874754242]
Generation of stroke-based non-photorealistic imagery is an important problem in the computer vision community.
Previous methods have been limited to datasets with little variation in position, scale and saliency of the foreground object.
We propose a Semantic Guidance pipeline with 1) a bi-level painting procedure for learning the distinction between foreground and background brush strokes at training time.
arXiv Detail & Related papers (2020-11-25T09:00:04Z) - Hindsight for Foresight: Unsupervised Structured Dynamics Models from
Physical Interaction [24.72947291987545]
Key challenge for an agent learning to interact with the world is to reason about physical properties of objects.
We propose a novel approach for modeling the dynamics of a robot's interactions directly from unlabeled 3D point clouds and images.
arXiv Detail & Related papers (2020-08-02T11:04:49Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.