CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
- URL: http://arxiv.org/abs/2502.12894v1
- Date: Tue, 18 Feb 2025 14:29:52 GMT
- Title: CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
- Authors: Kaixin Yao, Longwen Zhang, Xinhao Yan, Yan Zeng, Qixuan Zhang, Lan Xu, Wei Yang, Jiayuan Gu, Jingyi Yu,
- Abstract summary: Current methods often struggle with domain-specific limitations or low-quality object generation.
We propose CAST, a novel method for 3D scene reconstruction and recovery.
- Score: 44.8172828045897
- License:
- Abstract: Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.
Related papers
- 3D Part Segmentation via Geometric Aggregation of 2D Visual Features [57.20161517451834]
Supervised 3D part segmentation models are tailored for a fixed set of objects and parts, limiting their transferability to open-set, real-world scenarios.
Recent works have explored vision-language models (VLMs) as a promising alternative, using multi-view rendering and textual prompting to identify object parts.
To address these limitations, we propose COPS, a COmprehensive model for Parts that blends semantics extracted from visual concepts and 3D geometry to effectively identify object parts.
arXiv Detail & Related papers (2024-12-05T15:27:58Z) - Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion [16.379647695019308]
3D scene reconstruction is a foundational problem in computer vision.
We introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction.
GOC leverage 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction.
arXiv Detail & Related papers (2024-12-03T01:34:39Z) - Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction [51.3632308129838]
We present Total-Decom, a novel method for decomposed 3D reconstruction with minimal human interaction.
Our approach seamlessly integrates the Segment Anything Model (SAM) with hybrid implicit-explicit neural surface representations and a mesh-based region-growing technique for accurate 3D object decomposition.
We extensively evaluate our method on benchmark datasets and demonstrate its potential for downstream applications, such as animation and scene editing.
arXiv Detail & Related papers (2024-03-28T11:12:33Z) - SceneWiz3D: Towards Text-guided 3D Scene Composition [134.71933134180782]
Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets.
We introduce SceneWiz3D, a novel approach to synthesize high-fidelity 3D scenes from text.
arXiv Detail & Related papers (2023-12-13T18:59:30Z) - 3DFusion, A real-time 3D object reconstruction pipeline based on
streamed instance segmented data [0.552480439325792]
This paper presents a real-time segmentation and reconstruction system that utilizes RGB-D images.
The system performs pixel-level segmentation on RGB-D data, effectively separating foreground objects from the background.
The real-time 3D modelling can be applied across various domains, including augmented/virtual reality, interior design, urban planning, road assistance, security systems, and more.
arXiv Detail & Related papers (2023-11-11T20:11:58Z) - Explicit3D: Graph Network with Spatial Inference for Single Image 3D
Object Detection [35.85544715234846]
We propose a dynamic sparse graph pipeline named Explicit3D based on object geometry and semantics features.
Our experimental results on the SUN RGB-D dataset demonstrate that our Explicit3D achieves better performance balance than the-state-of-the-art.
arXiv Detail & Related papers (2023-02-13T16:19:54Z) - Shape from Blur: Recovering Textured 3D Shape and Motion of Fast Moving
Objects [115.71874459429381]
We address the novel task of jointly reconstructing the 3D shape, texture, and motion of an object from a single motion-blurred image.
While previous approaches address the deblurring problem only in the 2D image domain, our proposed rigorous modeling of all object properties in the 3D domain enables the correct description of arbitrary object motion.
arXiv Detail & Related papers (2021-06-16T13:18:08Z) - Weakly Supervised Learning of Multi-Object 3D Scene Decompositions Using
Deep Shape Priors [69.02332607843569]
PriSMONet is a novel approach for learning Multi-Object 3D scene decomposition and representations from single images.
A recurrent encoder regresses a latent representation of 3D shape, pose and texture of each object from an input RGB image.
We evaluate the accuracy of our model in inferring 3D scene layout, demonstrate its generative capabilities, assess its generalization to real images, and point out benefits of the learned representation.
arXiv Detail & Related papers (2020-10-08T14:49:23Z) - CoReNet: Coherent 3D scene reconstruction from a single RGB image [43.74240268086773]
We build on advances in deep learning to reconstruct the shape of a single object given only one RBG image as input.
We propose three extensions: (1) ray-traced skip connections that propagate local 2D information to the output 3D volume in a physically correct manner; (2) a hybrid 3D volume representation that enables building translation equivariant models; and (3) a reconstruction loss tailored to capture overall object geometry.
We reconstruct all objects jointly in one pass, producing a coherent reconstruction, where all objects live in a single consistent 3D coordinate frame relative to the camera and they do not intersect in 3D space.
arXiv Detail & Related papers (2020-04-27T17:53:07Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.