TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
- URL: http://arxiv.org/abs/2502.18431v1
- Date: Tue, 25 Feb 2025 18:26:48 GMT
- Title: TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
- Authors: Frederikus Hudi, Genta Indra Winata, Ruochen Zhang, Alham Fikri Aji,
- Abstract summary: Reasoning is a fundamental capability of large language models (LLMs)<n>This paper introduces TextGames, a benchmark specifically crafted to assess LLMs through demanding text-based games.<n>Our findings reveal that although LLMs exhibit proficiency in addressing most easy and medium-level problems, they face significant challenges with more difficult tasks.
- Score: 26.680686158061192
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Reasoning is a fundamental capability of large language models (LLMs), enabling them to comprehend, analyze, and solve complex problems. In this paper, we introduce TextGames, an innovative benchmark specifically crafted to assess LLMs through demanding text-based games that require advanced skills in pattern recognition, spatial awareness, arithmetic, and logical reasoning. Our analysis probes LLMs' performance in both single-turn and multi-turn reasoning, and their abilities in leveraging feedback to correct subsequent answers through self-reflection. Our findings reveal that, although LLMs exhibit proficiency in addressing most easy and medium-level problems, they face significant challenges with more difficult tasks. In contrast, humans are capable of solving all tasks when given sufficient time. Moreover, we observe that LLMs show improved performance in multi-turn predictions through self-reflection, yet they still struggle with sequencing, counting, and following complex rules consistently. Additionally, models optimized for reasoning outperform pre-trained LLMs that prioritize instruction following, highlighting the crucial role of reasoning skills in addressing highly complex problems.
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