Towards long-term player tracking with graph hierarchies and domain-specific features
- URL: http://arxiv.org/abs/2502.21242v1
- Date: Fri, 28 Feb 2025 17:12:40 GMT
- Title: Towards long-term player tracking with graph hierarchies and domain-specific features
- Authors: Maria Koshkina, James H. Elder,
- Abstract summary: We introduce SportsSUSHI, a hierarchical graph-based approach that leverages domain-specific features, including jersey numbers, team IDs, and field coordinates, to enhance tracking accuracy.<n>SportsSUSHI achieves high performance on the SoccerNet dataset and a newly proposed hockey tracking dataset.
- Score: 5.985204759362746
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: In team sports analytics, long-term player tracking remains a challenging task due to player appearance similarity, occlusion, and dynamic motion patterns. Accurately re-identifying players and reconnecting tracklets after extended absences from the field of view or prolonged occlusions is crucial for robust analysis. We introduce SportsSUSHI, a hierarchical graph-based approach that leverages domain-specific features, including jersey numbers, team IDs, and field coordinates, to enhance tracking accuracy. SportsSUSHI achieves high performance on the SoccerNet dataset and a newly proposed hockey tracking dataset. Our hockey dataset, recorded using a stationary camera capturing the entire playing surface, contains long sequences and annotations for team IDs and jersey numbers, making it well-suited for evaluating long-term tracking capabilities. The inclusion of domain-specific features in our approach significantly improves association accuracy, as demonstrated in our experiments. The dataset and code are available at https://github.com/mkoshkina/sports-SUSHI.
Related papers
- TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videos [8.70594963462731]
We propose the first dataset specifically designed for multi-player tracking, player identification, and pose estimation in 3x3 basketball scenarios.
The dataset comprises three distinct subsets (Indoor fixed-camera, Outdoor fixed-camera, and Drone camera footage), capturing diverse full-court camera perspectives and environments.
To evaluate performance, we propose a baseline algorithm called Track-ID algorithm, tailored to assess tracking and identification quality.
arXiv Detail & Related papers (2025-03-24T01:55:46Z) - BlinkTrack: Feature Tracking over 100 FPS via Events and Images [50.98675227695814]
We propose a novel framework, BlinkTrack, which integrates event data with RGB images for high-frequency feature tracking.
Our method extends the traditional Kalman filter into a learning-based framework, utilizing differentiable Kalman filters in both event and image branches.
Experimental results indicate that BlinkTrack significantly outperforms existing event-based methods.
arXiv Detail & Related papers (2024-09-26T15:54:18Z) - Temporal Correlation Meets Embedding: Towards a 2nd Generation of JDE-based Real-Time Multi-Object Tracking [52.04679257903805]
Joint Detection and Embedding (JDE) trackers have demonstrated excellent performance in Multi-Object Tracking (MOT) tasks.
Our tracker, named TCBTrack, achieves state-of-the-art performance on multiple public benchmarks.
arXiv Detail & Related papers (2024-07-19T07:48:45Z) - Multi Player Tracking in Ice Hockey with Homographic Projections [13.320838012645444]
Multi Object Tracking (MOT) in ice hockey pursues the combined task of localizing and associating players across a given sequence to maintain their identities.
We propose a novel tracking approach by formulating MOT as a bipartite graph matching problem infused with homography.
We disentangle the positional representations of occluded and overlapping players in broadcast view, by mapping their foot keypoints to an overhead rink template, and encode these projected positions into the graph network.
arXiv Detail & Related papers (2024-05-22T07:14:55Z) - TeamTrack: A Dataset for Multi-Sport Multi-Object Tracking in Full-pitch Videos [11.35998213546475]
Multi-object tracking (MOT) is a critical and challenging task in computer vision.
We introduce TeamTrack, a pioneering benchmark dataset specifically designed for MOT in sports.
TeamTrack is an extensive collection of full-pitch video data from various sports, including soccer, basketball, and handball.
arXiv Detail & Related papers (2024-04-22T04:33:40Z) - SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in
Soccer Videos [62.686484228479095]
We propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each.
The dataset is fully annotated with bounding boxes and tracklet IDs.
Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved.
arXiv Detail & Related papers (2022-04-14T12:22:12Z) - DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse
Motion [56.1428110894411]
We propose a large-scale dataset for multi-human tracking, where humans have similar appearance, diverse motion and extreme articulation.
As the dataset contains mostly group dancing videos, we name it "DanceTrack"
We benchmark several state-of-the-art trackers on our dataset and observe a significant performance drop on DanceTrack when compared against existing benchmarks.
arXiv Detail & Related papers (2021-11-29T16:49:06Z) - Multi-Object Tracking and Segmentation with a Space-Time Memory Network [12.043574473965318]
We propose a method for multi-object tracking and segmentation based on a novel memory-based mechanism to associate tracklets.
The proposed tracker, MeNToS, addresses particularly the long-term data association problem.
arXiv Detail & Related papers (2021-10-21T17:13:17Z) - Learning to Track with Object Permanence [61.36492084090744]
We introduce an end-to-end trainable approach for joint object detection and tracking.
Our model, trained jointly on synthetic and real data, outperforms the state of the art on KITTI, and MOT17 datasets.
arXiv Detail & Related papers (2021-03-26T04:43:04Z) - Player Identification in Hockey Broadcast Videos [18.616544581429835]
We present a deep convolutional neural network approach to solve the problem of hockey player identification in NHL broadcast.
We employ a secondary 1-dimensional convolutional neural network as a late score-level fusion method to classify the output of the ResNet+LSTM network.
This achieves an overall player identification accuracy score over 87% on the test split of our new dataset.
arXiv Detail & Related papers (2020-09-05T01:30:15Z) - TAO: A Large-Scale Benchmark for Tracking Any Object [95.87310116010185]
Tracking Any Object dataset consists of 2,907 high resolution videos, captured in diverse environments, which are half a minute long on average.
We ask annotators to label objects that move at any point in the video, and give names to them post factum.
Our vocabulary is both significantly larger and qualitatively different from existing tracking datasets.
arXiv Detail & Related papers (2020-05-20T21:07:28Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.