Timing the Match: A Deep Reinforcement Learning Approach for Ride-Hailing and Ride-Pooling Services
- URL: http://arxiv.org/abs/2503.13200v1
- Date: Mon, 17 Mar 2025 14:07:58 GMT
- Title: Timing the Match: A Deep Reinforcement Learning Approach for Ride-Hailing and Ride-Pooling Services
- Abstract summary: We propose an adaptive ride-matching strategy using deep reinforcement learning (RL) to determine when to perform matches based on real-time system conditions.<n>Our method continuously evaluates system states and executes matching at moments that minimize total passenger wait time.
- Score: 17.143444035884386
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Efficient timing in ride-matching is crucial for improving the performance of ride-hailing and ride-pooling services, as it determines the number of drivers and passengers considered in each matching process. Traditional batched matching methods often use fixed time intervals to accumulate ride requests before assigning matches. While this approach increases the number of available drivers and passengers for matching, it fails to adapt to real-time supply-demand fluctuations, often leading to longer passenger wait times and driver idle periods. To address this limitation, we propose an adaptive ride-matching strategy using deep reinforcement learning (RL) to dynamically determine when to perform matches based on real-time system conditions. Unlike fixed-interval approaches, our method continuously evaluates system states and executes matching at moments that minimize total passenger wait time. Additionally, we incorporate a potential-based reward shaping (PBRS) mechanism to mitigate sparse rewards, accelerating RL training and improving decision quality. Extensive empirical evaluations using a realistic simulator trained on real-world data demonstrate that our approach outperforms fixed-interval matching strategies, significantly reducing passenger waiting times and detour delays, thereby enhancing the overall efficiency of ride-hailing and ride-pooling systems.
Related papers
- STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning [76.76959348575764]
Policy learning requires frame-level advantages that distinguish reliable local progress from failures and regressions.<n>We propose Self-supervised Temporal Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations.
arXiv Detail & Related papers (2026-06-29T06:19:35Z) - SOPE: Stabilizing Off-Policy Evaluation for Online RL with Prior Data [49.370849653460716]
We propose SOPE, an algorithm that uses an actor-aligned Off-Policy Policy Evaluation signal as an automated early-stopping mechanism.<n> evaluated on 25 continuous control tasks from the Minari benchmark suite.<n>SOPE improves baseline performance by up to 45.6% while reducing the required TFLOPs by up to 22x.
arXiv Detail & Related papers (2026-05-07T08:32:09Z) - A Learning-Based Hybrid Decision Framework for Matching Systems with User Departure Detection [0.2730969268472861]
Delayed matching has been shown to improve overall market efficiency.<n>We propose a learning-based Hybrid framework that adaptively combines immediate and delayed matching.
arXiv Detail & Related papers (2026-02-25T21:06:43Z) - Contextual Rollout Bandits for Reinforcement Learning with Verifiable Rewards [69.74686029941881]
Reinforcement Learning with Verifiable Rewards (RLVR) is an effective paradigm for improving the reasoning capabilities of large language models.<n>We propose a unified neural scheduling framework that adaptively selects high-value rollouts throughout training.<n>Experiments on six mathematical reasoning benchmarks demonstrate consistent gains in performance and training efficiency across multiple RLVR optimization methods.
arXiv Detail & Related papers (2026-02-09T10:51:58Z) - RAST-MoE-RL: A Regime-Aware Spatio-Temporal MoE Framework for Deep Reinforcement Learning in Ride-Hailing [11.542008509248836]
Regime-of-Experts (RAST-MoE) formalizes adaptive delayed matching as a regime-aware MDP equipped with a self-attention MoE encoder.<n>A physics-informed congestion preserves realistic density-speed feedback, enabling millions of efficient rollouts, while an adaptive reward scheme guards against pathological strategies.
arXiv Detail & Related papers (2025-12-13T20:49:15Z) - Non-myopic Matching and Rebalancing in Large-Scale On-Demand Ride-Pooling Systems Using Simulation-Informed Reinforcement Learning [1.7403133838762448]
Ride-pooling, also known as ride-hailing, shared ride-sharing, or microtransit, is a service wherein passengers share rides.<n>A key limitation, however, is its myopic decision-making which overlooks long-term effects of dispatch decisions.<n>We propose a simulation-informed reinforcement learning (RL) approach to address this.
arXiv Detail & Related papers (2025-10-28T23:21:27Z) - Ride-Sourcing Vehicle Rebalancing with Service Accessibility Guarantees via Constrained Mean-Field Reinforcement Learning [42.070187224580344]
Rapid expansion of services such as Uber, Lyft and Didi Chuxing has reshaped urban transportation by offering flexible, on-demand mobility via mobile applications.
Inadequate rebalancing results in prolonged rider waiting times, inefficient vehicle utilization, and inequitable distribution services.
We introduce continuous-state mean-field control (MFC) and reinforcement learning (MFRL) models that explicitly represent each vehicle's precise location and employ continuous repositioning actions guided by the distribution of other vehicles.
arXiv Detail & Related papers (2025-03-31T15:00:11Z) - Beyond Exponentially Fast Mixing in Average-Reward Reinforcement
Learning via Multi-Level Monte Carlo Actor-Critic [61.968469104271676]
We propose an RL methodology attuned to the mixing time by employing a multi-level Monte Carlo estimator for the critic, the actor, and the average reward embedded within an actor-critic (AC) algorithm.
We experimentally show that these alleviated restrictions on the technical conditions required for stability translate to superior performance in practice for RL problems with sparse rewards.
arXiv Detail & Related papers (2023-01-28T04:12:56Z) - Spatio-temporal Incentives Optimization for Ride-hailing Services with
Offline Deep Reinforcement Learning [7.668735431419396]
We propose an offline reinforcement learning based method on the demand side to improve the utilization of transportation resources and customer satisfaction.
We adopt a deep-temporal learning method to learn the value of different time and location, then incentivize the ride requests passengers adjust the distribution of demand to balance the supply and demand in the system.
arXiv Detail & Related papers (2022-11-06T23:54:38Z) - Deep Explicit Duration Switching Models for Time Series [84.33678003781908]
We propose a flexible model that is capable of identifying both state- and time-dependent switching dynamics.
State-dependent switching is enabled by a recurrent state-to-switch connection.
An explicit duration count variable is used to improve the time-dependent switching behavior.
arXiv Detail & Related papers (2021-10-26T17:35:21Z) - Deep Reinforcement Learning based Dynamic Optimization of Bus Timetable [4.337939117851783]
We propose a Deep Reinforcement Learning based bus Timetable dynamic Optimization method (DRL-TO)
A Deep Q-Network (DQN) is employed as the decision model to determine whether to dispatch a bus service during each minute of the service period.
DRL-TO can dynamically determine the departure intervals based on the real-time passenger flow, saving 8$%$ of vehicles and reducing 17$%$ of passengers' waiting time on average.
arXiv Detail & Related papers (2021-07-15T01:22:49Z) - A Deep Value-network Based Approach for Multi-Driver Order Dispatching [55.36656442934531]
We propose a deep reinforcement learning based solution for order dispatching.
We conduct large scale online A/B tests on DiDi's ride-dispatching platform.
Results show that CVNet consistently outperforms other recently proposed dispatching methods.
arXiv Detail & Related papers (2021-06-08T16:27:04Z) - Improving Long-Term Metrics in Recommendation Systems using
Short-Horizon Offline RL [56.20835219296896]
We study session-based recommendation scenarios where we want to recommend items to users during sequential interactions to improve their long-term utility.
We develop a new batch RL algorithm called Short Horizon Policy Improvement (SHPI) that approximates policy-induced distribution shifts across sessions.
arXiv Detail & Related papers (2021-06-01T15:58:05Z) - Value Function is All You Need: A Unified Learning Framework for Ride
Hailing Platforms [57.21078336887961]
Large ride-hailing platforms, such as DiDi, Uber and Lyft, connect tens of thousands of vehicles in a city to millions of ride demands throughout the day.
We propose a unified value-based dynamic learning framework (V1D3) for tackling both tasks.
arXiv Detail & Related papers (2021-05-18T19:22:24Z) - Real-world Ride-hailing Vehicle Repositioning using Deep Reinforcement
Learning [52.2663102239029]
We present a new practical framework based on deep reinforcement learning and decision-time planning for real-world vehicle on idle-hailing platforms.
Our approach learns ride-based state-value function using a batch training algorithm with deep value.
We benchmark our algorithm with baselines in a ride-hailing simulation environment to demonstrate its superiority in improving income efficiency.
arXiv Detail & Related papers (2021-03-08T05:34:05Z) - Equilibrium Inverse Reinforcement Learning for Ride-hailing Vehicle
Network [1.599072005190786]
We formulate the problem of passenger-vehicle matching in a sparsely connected graph.
We propose an algorithm to derive an equilibrium policy in a multi-agent environment.
arXiv Detail & Related papers (2021-02-13T03:18:44Z) - Vehicular Cooperative Perception Through Action Branching and Federated
Reinforcement Learning [101.64598586454571]
A novel framework is proposed to allow reinforcement learning-based vehicular association, resource block (RB) allocation, and content selection of cooperative perception messages (CPMs)
A federated RL approach is introduced in order to speed up the training process across vehicles.
Results show that federated RL improves the training process, where better policies can be achieved within the same amount of time compared to the non-federated approach.
arXiv Detail & Related papers (2020-12-07T02:09:15Z) - Zone pAth Construction (ZAC) based Approaches for Effective Real-Time
Ridesharing [30.964687022746226]
Key challenge in real-time ridesharing systems is to group the "right" requests to travel together in the "right" available vehicles in real-time.
We contribute both myopic (ridesharing assignment focussed on current requests only) and non-myopic (ridesharing considers impact on expected future requests) approaches that employ zone paths.
arXiv Detail & Related papers (2020-09-13T17:57:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.