D-Garment: Physics-Conditioned Latent Diffusion for Dynamic Garment Deformations
- URL: http://arxiv.org/abs/2504.03468v1
- Date: Fri, 04 Apr 2025 14:18:06 GMT
- Title: D-Garment: Physics-Conditioned Latent Diffusion for Dynamic Garment Deformations
- Authors: Antoine Dumoulin, Adnane Boukhayma, Laurence Boissieux, Bharath Bhushan Damodaran, Pierre Hellier, Stefanie Wuhrer,
- Abstract summary: Garment dynamics influence geometric details such as wrinkling patterns, which depend on physical input including the wearer's body shape and motion, as well as cloth material features.<n>We propose here a learning-based approach trained on data generated with a physics-based simulator.
- Score: 9.991827725035373
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Adjusting and deforming 3D garments to body shapes, body motion, and cloth material is an important problem in virtual and augmented reality. Applications are numerous, ranging from virtual change rooms to the entertainment and gaming industry. This problem is challenging as garment dynamics influence geometric details such as wrinkling patterns, which depend on physical input including the wearer's body shape and motion, as well as cloth material features. Existing work studies learning-based modeling techniques to generate garment deformations from example data, and physics-inspired simulators to generate realistic garment dynamics. We propose here a learning-based approach trained on data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations for loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion and cloth material. Furthermore, the model can be efficiently fitted to observations captured using vision sensors. We propose to leverage the capability of diffusion models to learn fine-scale detail: we model the 3D garment in a 2D parameter space, and learn a latent diffusion model using this representation independent from the mesh resolution. This allows to condition global and local geometric information with body and material information. We quantitatively and qualitatively evaluate our method on both simulated data and data captured with a multi-view acquisition platform. Compared to strong baselines, our method is more accurate in terms of Chamfer distance.
Related papers
- DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation [10.9550231281676]
We present a data-driven method for learning to generate animations of 3D garments using a 2D image diffusion model.<n>Our approach is able to synthesize high-quality 3D animations for a wide variety of garments and body shapes.
arXiv Detail & Related papers (2025-03-24T06:08:26Z) - Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation [69.36162784152584]
We present a novel method aiming for high-quality motion transfer with realistic apparel animation.
We propose a data-driven pipeline that learns to disentangle body and apparel deformations via two neural deformation modules.
Our method produces results with superior quality for various types of apparel.
arXiv Detail & Related papers (2024-07-15T22:17:35Z) - PICA: Physics-Integrated Clothed Avatar [30.277983921620663]
We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing.
Our method achieves high-fidelity rendering of human bodies in complex and novel driving poses, significantly outperforming previous methods under the same settings.
arXiv Detail & Related papers (2024-07-07T10:23:21Z) - Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion [35.71595369663293]
We propose textbfPhysics3D, a novel method for learning various physical properties of 3D objects through a video diffusion model.
Our approach involves designing a highly generalizable physical simulation system based on a viscoelastic material model.
Experiments demonstrate the effectiveness of our method with both elastic and plastic materials.
arXiv Detail & Related papers (2024-06-06T17:59:47Z) - AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using
Garment Rigging Model [58.035758145894846]
We introduce AniDress, a novel method for generating animatable human avatars in loose clothes using very sparse multi-view videos.
A pose-driven deformable neural radiance field conditioned on both body and garment motions is introduced, providing explicit control of both parts.
Our method is able to render natural garment dynamics that deviate highly from the body and well to generalize to both unseen views and poses.
arXiv Detail & Related papers (2024-01-27T08:48:18Z) - MoDA: Modeling Deformable 3D Objects from Casual Videos [84.29654142118018]
We propose neural dual quaternion blend skinning (NeuDBS) to achieve 3D point deformation without skin-collapsing artifacts.
In the endeavor to register 2D pixels across different frames, we establish a correspondence between canonical feature embeddings that encodes 3D points within the canonical space.
Our approach can reconstruct 3D models for humans and animals with better qualitative and quantitative performance than state-of-the-art methods.
arXiv Detail & Related papers (2023-04-17T13:49:04Z) - SNUG: Self-Supervised Neural Dynamic Garments [14.83072352654608]
We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies.
This allows us to learn models for interactive garments, including dynamic deformations and fine wrinkles, with two orders of magnitude speed up in training time.
arXiv Detail & Related papers (2022-04-05T13:50:21Z) - 3D Neural Scene Representations for Visuomotor Control [78.79583457239836]
We learn models for dynamic 3D scenes purely from 2D visual observations.
A dynamics model, constructed over the learned representation space, enables visuomotor control for challenging manipulation tasks.
arXiv Detail & Related papers (2021-07-08T17:49:37Z) - Real-time Deep Dynamic Characters [95.5592405831368]
We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance.
We use a novel graph convolutional network architecture to enable motion-dependent deformation learning of body and clothing.
We show that our model creates motion-dependent surface deformations, physically plausible dynamic clothing deformations, as well as video-realistic surface textures at a much higher level of detail than previous state of the art approaches.
arXiv Detail & Related papers (2021-05-04T23:28:55Z) - S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling [103.65625425020129]
We represent the pedestrian's shape, pose and skinning weights as neural implicit functions that are directly learned from data.
We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods.
arXiv Detail & Related papers (2021-01-17T02:16:56Z) - Combining Implicit Function Learning and Parametric Models for 3D Human
Reconstruction [123.62341095156611]
Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces.
Such features are essential in building flexible models for both computer graphics and computer vision.
We present methodology that combines detail-rich implicit functions and parametric representations.
arXiv Detail & Related papers (2020-07-22T13:46:14Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.