BAH Dataset for Ambivalence/Hesitancy Recognition in Videos for Behavioural Change
- URL: http://arxiv.org/abs/2505.19328v2
- Date: Thu, 29 May 2025 11:19:26 GMT
- Title: BAH Dataset for Ambivalence/Hesitancy Recognition in Videos for Behavioural Change
- Authors: Manuela González-González, Soufiane Belharbi, Muhammad Osama Zeeshan, Masoumeh Sharafi, Muhammad Haseeb Aslam, Marco Pedersoli, Alessandro Lameiras Koerich, Simon L Bacon, Eric Granger,
- Abstract summary: This paper introduces a first Behavioural Ambivalence/Hesitancy (BAH) dataset collected for subject-based multimodal recognition of A/H in videos.<n>BAH amounts to 1,118 videos for a total duration of 8.26 hours with 1.5 hours of A/H.<n>Results baselines for BAH at frame- and video-level recognition in multi-modal setups, in addition to zero-shot prediction, and for personalization using unsupervised domain adaptation.
- Score: 47.43153997980335
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recognizing complex emotions linked to ambivalence and hesitancy (A/H) can play a critical role in the personalization and effectiveness of digital behaviour change interventions. These subtle and conflicting emotions are manifested by a discord between multiple modalities, such as facial and vocal expressions, and body language. Although experts can be trained to identify A/H, integrating them into digital interventions is costly and less effective. Automatic learning systems provide a cost-effective alternative that can adapt to individual users, and operate seamlessly within real-time, and resource-limited environments. However, there are currently no datasets available for the design of ML models to recognize A/H. This paper introduces a first Behavioural Ambivalence/Hesitancy (BAH) dataset collected for subject-based multimodal recognition of A/H in videos. It contains videos from 224 participants captured across 9 provinces in Canada, with different age, and ethnicity. Through our web platform, we recruited participants to answer 7 questions, some of which were designed to elicit A/H while recording themselves via webcam with microphone. BAH amounts to 1,118 videos for a total duration of 8.26 hours with 1.5 hours of A/H. Our behavioural team annotated timestamp segments to indicate where A/H occurs, and provide frame- and video-level annotations with the A/H cues. Video transcripts and their timestamps are also included, along with cropped and aligned faces in each frame, and a variety of participants meta-data. We include results baselines for BAH at frame- and video-level recognition in multi-modal setups, in addition to zero-shot prediction, and for personalization using unsupervised domain adaptation. The limited performance of baseline models highlights the challenges of recognizing A/H in real-world videos. The data, code, and pretrained weights are available.
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