2D Triangle Splatting for Direct Differentiable Mesh Training
- URL: http://arxiv.org/abs/2506.18575v2
- Date: Thu, 26 Jun 2025 06:46:05 GMT
- Title: 2D Triangle Splatting for Direct Differentiable Mesh Training
- Authors: Kaifeng Sheng, Zheng Zhou, Yingliang Peng, Qianwei Wang,
- Abstract summary: 2D Triangle Splatting (2DTS) is a novel method that replaces 3D Gaussian primitives with 2D triangle facelets.<n>By incorporating a compactness parameter into the triangle primitives, we enable direct training of photorealistic meshes.<n>Our approach produces reconstructed meshes with superior visual quality compared to existing mesh reconstruction methods.
- Score: 4.161453036693641
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Differentiable rendering with 3D Gaussian primitives has emerged as a powerful method for reconstructing high-fidelity 3D scenes from multi-view images. While it offers improvements over NeRF-based methods, this representation still encounters challenges with rendering speed and advanced rendering effects, such as relighting and shadow rendering, compared to mesh-based models. In this paper, we propose 2D Triangle Splatting (2DTS), a novel method that replaces 3D Gaussian primitives with 2D triangle facelets. This representation naturally forms a discrete mesh-like structure while retaining the benefits of continuous volumetric modeling. By incorporating a compactness parameter into the triangle primitives, we enable direct training of photorealistic meshes. Our experimental results demonstrate that our triangle-based method, in its vanilla version (without compactness tuning), achieves higher fidelity compared to state-of-the-art Gaussian-based methods. Furthermore, our approach produces reconstructed meshes with superior visual quality compared to existing mesh reconstruction methods. Please visit our project page at https://gaoderender.github.io/triangle-splatting.
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