BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
- URL: http://arxiv.org/abs/2506.18601v1
- Date: Mon, 23 Jun 2025 13:03:42 GMT
- Title: BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
- Authors: Denys Rozumnyi, Jonathon Luiten, Numair Khan, Johannes Schönberger, Peter Kontschieder,
- Abstract summary: We introduce BulletGen, an approach that takes advantage of generative models to correct errors and complete missing information in a dynamic scene representation.<n>Our method seamlessly blends generative content with both static and dynamic scene components, achieving state-of-the-art results on both novel-view synthesis, and 2D/3D tracking tasks.
- Score: 15.225127596594582
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing unseen regions, and dealing with the ambiguity in monocular depth estimation. In this work we introduce BulletGen, an approach that takes advantage of generative models to correct errors and complete missing information in a Gaussian-based dynamic scene representation. This is done by aligning the output of a diffusion-based video generation model with the 4D reconstruction at a single frozen "bullet-time" step. The generated frames are then used to supervise the optimization of the 4D Gaussian model. Our method seamlessly blends generative content with both static and dynamic scene components, achieving state-of-the-art results on both novel-view synthesis, and 2D/3D tracking tasks.
Related papers
- Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors [22.797709893040906]
GenMOJO is a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative priors for view synthesis.<n>It decomposes the scene into individual objects, optimizing a differentiable set of deformable Gaussians per object.<n>The resulting model generates 4D object reconstructions over space and time, and produces accurate 2D and 3D point tracks from monocular input.
arXiv Detail & Related papers (2025-06-15T04:40:20Z) - Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency [49.875459658889355]
Free4D is a tuning-free framework for 4D scene generation from a single image.<n>Our key insight is to distill pre-trained foundation models for consistent 4D scene representation.<n>The resulting 4D representation enables real-time, controllable rendering.
arXiv Detail & Related papers (2025-03-26T17:59:44Z) - 4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives [116.2042238179433]
In this paper, we frame dynamic scenes as unconstrained 4D volume learning problems.<n>We represent a target dynamic scene using a collection of 4D Gaussian primitives with explicit geometry and appearance features.<n>This approach can capture relevant information in space and time by fitting the underlying photorealistic-temporal volume.<n> Notably, our 4DGS model is the first solution that supports real-time rendering of high-resolution, novel views for complex dynamic scenes.
arXiv Detail & Related papers (2024-12-30T05:30:26Z) - Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video [64.38566659338751]
We propose the first 4D Gaussian Splatting framework to reconstruct a high-quality 4D model from blurry monocular video, named Deblur4DGS.<n>We introduce exposure regularization to avoid trivial solutions, as well as multi-frame and multi-resolution consistency ones to alleviate artifacts. Beyond novel-view, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame synthesis, and video stabilization.
arXiv Detail & Related papers (2024-12-09T12:02:11Z) - S4D: Streaming 4D Real-World Reconstruction with Gaussians and 3D Control Points [30.46796069720543]
We introduce a novel approach for streaming 4D real-world reconstruction utilizing discrete 3D control points.
This method physically models local rays and establishes a motion-decoupling coordinate system.
By effectively merging traditional graphics with learnable pipelines, it provides a robust and efficient local 6-degrees-of-freedom (6 DoF) motion representation.
arXiv Detail & Related papers (2024-08-23T12:51:49Z) - EG4D: Explicit Generation of 4D Object without Score Distillation [105.63506584772331]
DG4D is a novel framework that generates high-quality and consistent 4D assets without score distillation.
Our framework outperforms the baselines in generation quality by a considerable margin.
arXiv Detail & Related papers (2024-05-28T12:47:22Z) - MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds [27.802537831023347]
We introduce 4D Motion Scaffolds (MoSca), a modern 4D reconstruction system designed to reconstruct and synthesize novel views of dynamic scenes from monocular videos captured casually in the wild.<n> Experiments demonstrate state-of-the-art performance on dynamic rendering benchmarks and its effectiveness on real videos.
arXiv Detail & Related papers (2024-05-27T17:59:07Z) - Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels [35.27805034331218]
We present Vidu4D, a novel reconstruction model that excels in accurately reconstructing 4D representations from single generated videos.
At the core of Vidu4D is our proposed Dynamic Gaussian Surfels (DGS) technique.
arXiv Detail & Related papers (2024-05-27T04:43:44Z) - SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer [57.506654943449796]
We propose an efficient, sparse-controlled video-to-4D framework named SC4D that decouples motion and appearance.
Our method surpasses existing methods in both quality and efficiency.
We devise a novel application that seamlessly transfers motion onto a diverse array of 4D entities.
arXiv Detail & Related papers (2024-04-04T18:05:18Z) - DreamGaussian4D: Generative 4D Gaussian Splatting [56.49043443452339]
We introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS)
Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation.
Video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation.
arXiv Detail & Related papers (2023-12-28T17:16:44Z) - Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed
Diffusion Models [94.07744207257653]
We focus on the underexplored text-to-4D setting and synthesize dynamic, animated 3D objects.
We combine text-to-image, text-to-video, and 3D-aware multiview diffusion models to provide feedback during 4D object optimization.
arXiv Detail & Related papers (2023-12-21T11:41:02Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.