SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning
- URL: http://arxiv.org/abs/2506.24119v2
- Date: Tue, 01 Jul 2025 02:29:52 GMT
- Title: SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning
- Authors: Bo Liu, Leon Guertler, Simon Yu, Zichen Liu, Penghui Qi, Daniel Balcells, Mickel Liu, Cheston Tan, Weiyan Shi, Min Lin, Wee Sun Lee, Natasha Jaques,
- Abstract summary: SPIRAL is a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves.<n>Using SPIRAL, self-play on zero-sum games produces reasoning capabilities that transfer broadly.<n>Analysis reveals that this transfer occurs through three cognitive patterns: systematic decomposition, expected value calculation, and case-by-case analysis.
- Score: 27.20778530252474
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and domain-specific reward engineering. We introduce SPIRAL, a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves, eliminating the need for human supervision. Through self-play, SPIRAL generates an infinite curriculum of progressively challenging problems as models must constantly adapt to stronger opponents. To enable this self-play training at scale, We implement a fully online, multi-turn, multi-agent reinforcement learning system for LLMs and propose role-conditioned advantage estimation (RAE) to stabilize multi-agent training. Using SPIRAL, self-play on zero-sum games produces reasoning capabilities that transfer broadly. Training Qwen3-4B-Base on Kuhn Poker alone achieves 8.6% improvement on math and 8.4% on general reasoning, outperforming SFT on 25,000 expert game trajectories. Analysis reveals that this transfer occurs through three cognitive patterns: systematic decomposition, expected value calculation, and case-by-case analysis. Multi-game training (TicTacToe, Kuhn Poker, Simple Negotiation) further enhances performance as each game develops distinct reasoning strengths. Applying SPIRAL to a strong reasoning model (DeepSeek-R1-Distill-Qwen-7B) can still lead to 2.0% average improvement. These results demonstrate that zero-sum games naturally develop transferable reasoning capabilities, highlighting a promising direction for autonomous reasoning development.
Related papers
- R-Zero: Self-Evolving Reasoning LLM from Zero Data [56.74402018426378]
Self-evolving Large Language Models (LLMs) offer a scalable path toward super-intelligence by autonomously generating, refining, and learning from their own experiences.<n>Existing methods for training such models still rely heavily on vast human-curated tasks and labels.<n>We introduce R-Zero, a fully autonomous framework that generates its own training data from scratch.
arXiv Detail & Related papers (2025-08-07T03:38:16Z) - RLVER: Reinforcement Learning with Verifiable Emotion Rewards for Empathetic Agents [67.46032287312339]
Large language models (LLMs) excel at logical and algorithmic reasoning, yet their emotional intelligence (EQ) still lags far behind their cognitive prowess.<n>We introduce RLVER, the first end-to-end reinforcement learning framework that leverages verifiable emotion rewards from simulated users.<n>Our results show that RLVER is a practical route toward emotionally intelligent and broadly capable language agents.
arXiv Detail & Related papers (2025-07-03T18:33:18Z) - Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLM Reasoning [87.7836502955847]
We propose a novel self-rewarding reinforcement learning framework to enhance Large Language Model (LLM) reasoning.<n>Our key insight is that correct responses often exhibit consistent trajectory patterns in terms of model likelihood.<n>We introduce CoVo, an intrinsic reward mechanism that integrates Consistency and Volatility via a robust vector-space aggregation strategy.
arXiv Detail & Related papers (2025-06-10T12:40:39Z) - Boosting LLM Reasoning via Spontaneous Self-Correction [43.4980625253775]
One of the approaches for improving math reasoning is self-correction.<n>Existing self-correction approaches treat corrections as standalone post-generation refinements.<n>We propose SPOC, a spontaneous self-correction approach that enables LLMs to generate interleaved solutions and verifications in a single inference pass.
arXiv Detail & Related papers (2025-06-07T21:23:00Z) - Trust, But Verify: A Self-Verification Approach to Reinforcement Learning with Verifiable Rewards [67.86091419220816]
Large Language Models (LLMs) show great promise in complex reasoning.<n>A prevalent issue is superficial self-reflection'', where models fail to robustly verify their own outputs.<n>We introduce RISE (Reinforcing Reasoning with Self-Verification), a novel online RL framework designed to tackle this.
arXiv Detail & Related papers (2025-05-19T17:59:31Z) - SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning [99.645427839457]
Self-Play Critic (SPC) is a novel approach where a critic model evolves its ability to assess reasoning steps through adversarial self-play games.<n>SPC involves fine-tuning two copies of a base model to play two roles, namely a "sneaky generator" and a "critic"
arXiv Detail & Related papers (2025-04-27T08:45:06Z) - Language Models are Hidden Reasoners: Unlocking Latent Reasoning Capabilities via Self-Rewarding [74.31981011985681]
Large language models (LLMs) have shown impressive capabilities, but still struggle with complex reasoning tasks requiring multiple steps.
We introduce LaTent Reasoning Optimization (LaTRO), a principled framework that formulates reasoning as sampling from a latent distribution.
We validate LaTRO through experiments on GSM8K and ARC-Challenge datasets using multiple model architectures.
arXiv Detail & Related papers (2024-11-06T22:02:30Z) - Scalable Reinforcement Post-Training Beyond Static Human Prompts: Evolving Alignment via Asymmetric Self-Play [52.3079697845254]
eva is the first method that allows language models to adaptively create training prompts in both offline and online RL post-training.<n>We show eva can create effective RL curricula and is robust across ablations.
arXiv Detail & Related papers (2024-10-31T08:15:32Z) - Balancing the AI Strength of Roles in Self-Play Training with Regret
Matching+ [1.5591858554014466]
A generalized model capable of controlling any character within the game presents a viable option.
This strategy not only conserves computational resources and time during the training phase but also reduces resource requirements during deployment.
A simple method is introduced based on Regret Matching+, which facilitates a more balanced performance of strength by the model when controlling various roles.
arXiv Detail & Related papers (2024-01-23T08:27:38Z) - Probing Transfer in Deep Reinforcement Learning without Task Engineering [26.637254541454773]
We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents.
Game designers created curricula using combinations of several discrete modifications to the basic versions of games such as Space Invaders, Breakout and Freeway.
We show that zero-shot transfer from the basic games to their variations is possible, but the variance in performance is also largely explained by interactions between factors.
arXiv Detail & Related papers (2022-10-22T13:40:12Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.