ClipGS: Clippable Gaussian Splatting for Interactive Cinematic Visualization of Volumetric Medical Data
- URL: http://arxiv.org/abs/2507.06647v1
- Date: Wed, 09 Jul 2025 08:24:28 GMT
- Title: ClipGS: Clippable Gaussian Splatting for Interactive Cinematic Visualization of Volumetric Medical Data
- Authors: Chengkun Li, Yuqi Tong, Kai Chen, Zhenya Yang, Ruiyang Li, Shi Qiu, Jason Ying-Kuen Chan, Pheng-Ann Heng, Qi Dou,
- Abstract summary: We introduce ClipGS, an innovative Gaussian splatting framework with the clipping plane supported, for interactive cinematic visualization of medical data.<n>We validate our method on five volumetric medical data, and reach an average 36.635 PSNR rendering quality with 156 FPS and 16.1 MB model size.
- Score: 51.095474325541794
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The visualization of volumetric medical data is crucial for enhancing diagnostic accuracy and improving surgical planning and education. Cinematic rendering techniques significantly enrich this process by providing high-quality visualizations that convey intricate anatomical details, thereby facilitating better understanding and decision-making in medical contexts. However, the high computing cost and low rendering speed limit the requirement of interactive visualization in practical applications. In this paper, we introduce ClipGS, an innovative Gaussian splatting framework with the clipping plane supported, for interactive cinematic visualization of volumetric medical data. To address the challenges posed by dynamic interactions, we propose a learnable truncation scheme that automatically adjusts the visibility of Gaussian primitives in response to the clipping plane. Besides, we also design an adaptive adjustment model to dynamically adjust the deformation of Gaussians and refine the rendering performance. We validate our method on five volumetric medical data (including CT and anatomical slice data), and reach an average 36.635 PSNR rendering quality with 156 FPS and 16.1 MB model size, outperforming state-of-the-art methods in rendering quality and efficiency.
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