SAMUeL: Efficient Vocal-Conditioned Music Generation via Soft Alignment Attention and Latent Diffusion
- URL: http://arxiv.org/abs/2507.19991v2
- Date: Thu, 07 Aug 2025 18:39:40 GMT
- Title: SAMUeL: Efficient Vocal-Conditioned Music Generation via Soft Alignment Attention and Latent Diffusion
- Abstract summary: We present a lightweight latent diffusion model for vocal-conditioned musical accompaniment generation.<n>The model achieves a 220 times parameter reduction compared to state-of-the-art systems while delivering 52 times faster inference.<n>The ultra-lightweight architecture enables real-time deployment on consumer hardware, making AI-assisted music creation accessible for interactive applications and resource-constrained environments.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present a lightweight latent diffusion model for vocal-conditioned musical accompaniment generation that addresses critical limitations in existing music AI systems. Our approach introduces a novel soft alignment attention mechanism that adaptively combines local and global temporal dependencies based on diffusion timesteps, enabling efficient capture of multi-scale musical structure. Operating in the compressed latent space of a pre-trained variational autoencoder, the model achieves a 220 times parameter reduction compared to state-of-the-art systems while delivering 52 times faster inference. Experimental evaluation demonstrates competitive performance with only 15M parameters, outperforming OpenAI Jukebox in production quality and content unity while maintaining reasonable musical coherence. The ultra-lightweight architecture enables real-time deployment on consumer hardware, making AI-assisted music creation accessible for interactive applications and resource-constrained environments.
Related papers
- Real-Time Interactive Music Generation via Data-Free Streaming Consistency Distillation [1.3115273020229667]
Interactive music relies on real-time human expression.<n>Modern generative music AI is largely absent from this domain.<n>We propose a framework that bridges this gap.
arXiv Detail & Related papers (2026-06-23T08:37:15Z) - LK Jam: System Architecture and Implementation of a Real-Time Human-AI Interactive Music Generation System using Role-Aware GRU [5.407906676682284]
LK_Jam is a real-time, bidirectional human-computer interactive music generation system.<n>It is based on a lightweight Gated Recurrent Unit (GRU) and a high-performance audio host architecture.
arXiv Detail & Related papers (2026-06-19T01:03:44Z) - Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators [36.60063502881073]
We investigate whether audio diffusion models can be repurposed efficiently into interactive models accessible on consumer hardware.<n>We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms.<n>We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming.
arXiv Detail & Related papers (2026-05-21T16:54:07Z) - Towards Real-Time Human-AI Musical Co-Performance: Accompaniment Generation with Latent Diffusion Models and MAX/MSP [10.7598634894472]
We present a framework for real-time human-AI musical co-performance, in which a latent diffusion model generates instrumental accompaniment in response to a live stream of context audio.<n>The system combines a MAX/MSP front-end-handling real-time audio input, buffering, and playback-with a Python inference server running the generative model, communicating via OSC/UDP messages.
arXiv Detail & Related papers (2026-04-08T21:30:05Z) - Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length [57.458450695137664]
We present Live Avatar, an algorithm-system co-designed framework for efficient, high-fidelity, and infinite-length avatar generation.<n>Live Avatar is first to achieve practical, real-time, high-fidelity avatar generation at this scale.
arXiv Detail & Related papers (2025-12-04T11:11:24Z) - The Ghost in the Keys: A Disklavier Demo for Human-AI Musical Co-Creativity [59.78509280246215]
Aria-Duet is an interactive system facilitating a real-time musical duet between a human pianist and Aria, a state-of-the-art generative model.<n>We analyze the system's output from a musicological perspective, finding the model can maintain stylistic semantics and develop coherent phrasal ideas.
arXiv Detail & Related papers (2025-11-03T15:26:01Z) - Steering Autoregressive Music Generation with Recursive Feature Machines [43.475981527010276]
MusicRFM is a framework that adapts Recursive Feature Machines (RFMs) to enable fine-grained, interpretable control over frozen, pre-trained music models.<n>RFMs analyze a model's internal gradients to produce interpretable "concept directions"<n>We present advanced mechanisms for this control, including dynamic, time-varying schedules and methods for the simultaneous enforcement of multiple musical properties.
arXiv Detail & Related papers (2025-10-21T23:23:14Z) - RAP: Real-time Audio-driven Portrait Animation with Video Diffusion Transformer [36.828476646865305]
We present RAP (Real-time Audio-driven Portrait animation), a unified framework for generating high-quality talking portraits under real-time constraints.<n>RAP achieves precise audio-driven control, mitigates long-term temporal drift, and maintains high visual fidelity.
arXiv Detail & Related papers (2025-08-07T07:47:16Z) - READ: Real-time and Efficient Asynchronous Diffusion for Audio-driven Talking Head Generation [55.58089937219475]
We propose READ, the first real-time diffusion-transformer-based talking head generation framework.<n>Our approach first learns highly compressed video latent space via a VAE, significantly reducing the token count to speech generation.<n>We show that READ outperforms state-of-the-art methods by generating competitive talking head videos with significantly reduced runtime.
arXiv Detail & Related papers (2025-08-05T13:57:03Z) - EditGen: Harnessing Cross-Attention Control for Instruction-Based Auto-Regressive Audio Editing [54.10773655199149]
We investigate leveraging cross-attention control for efficient audio editing within auto-regressive models.<n>Inspired by image editing methodologies, we develop a Prompt-to-Prompt-like approach that guides edits through cross and self-attention mechanisms.
arXiv Detail & Related papers (2025-07-15T08:44:11Z) - Extending Visual Dynamics for Video-to-Music Generation [51.274561293909926]
DyViM is a novel framework to enhance dynamics modeling for video-to-music generation.<n>High-level semantics are conveyed through a cross-attention mechanism.<n>Experiments demonstrate DyViM's superiority over state-of-the-art (SOTA) methods.
arXiv Detail & Related papers (2025-04-10T09:47:26Z) - Designing Neural Synthesizers for Low-Latency Interaction [8.27756937768806]
We investigate the sources of latency and jitter typically found in interactive Neural Audio Synthesis (NAS) models.<n>We then apply this analysis to the task of timbre transfer using RAVE, a convolutional variational autoencoder.<n>This culminates with a model we call BRAVE, which is low-latency and exhibits better pitch and loudness replication.
arXiv Detail & Related papers (2025-03-14T16:30:31Z) - ReaLJam: Real-Time Human-AI Music Jamming with Reinforcement Learning-Tuned Transformers [53.63950017886757]
We introduce ReaLJam, an interface and protocol for live musical jamming sessions between a human and a Transformer-based AI agent trained with reinforcement learning.<n>We enable real-time interactions using the concept of anticipation, where the agent continually predicts how the performance will unfold and visually conveys its plan to the user.
arXiv Detail & Related papers (2025-02-28T17:42:58Z) - DITTO-2: Distilled Diffusion Inference-Time T-Optimization for Music Generation [43.61383132919089]
Controllable music generation methods are critical for human-centered AI-based music creation.
We propose Distilled Diffusion Inference-Time T -Optimization (or DITTO-2), a new method to speed up inference-time optimization-based control.
arXiv Detail & Related papers (2024-05-30T17:40:11Z) - Music Consistency Models [31.415900049111023]
We present Music Consistency Models (textttMusicCM), which leverages the concept of consistency models to efficiently synthesize mel-spectrogram for music clips.
Building upon existing text-to-music diffusion models, the textttMusicCM model incorporates consistency distillation and adversarial discriminator training.
Experimental results reveal the effectiveness of our model in terms of computational efficiency, fidelity, and naturalness.
arXiv Detail & Related papers (2024-04-20T11:52:30Z) - DITTO: Diffusion Inference-Time T-Optimization for Music Generation [49.90109850026932]
Diffusion Inference-Time T-Optimization (DITTO) is a frame-work for controlling pre-trained text-to-music diffusion models at inference-time.
We demonstrate a surprisingly wide-range of applications for music generation including inpainting, outpainting, and looping as well as intensity, melody, and musical structure control.
arXiv Detail & Related papers (2024-01-22T18:10:10Z) - Upscale-A-Video: Temporal-Consistent Diffusion Model for Real-World
Video Super-Resolution [65.91317390645163]
Upscale-A-Video is a text-guided latent diffusion framework for video upscaling.
It ensures temporal coherence through two key mechanisms: locally, it integrates temporal layers into U-Net and VAE-Decoder, maintaining consistency within short sequences.
It also offers greater flexibility by allowing text prompts to guide texture creation and adjustable noise levels to balance restoration and generation.
arXiv Detail & Related papers (2023-12-11T18:54:52Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.