Real-World Receptivity to Adaptive Mental Health Interventions: Findings from an In-the-Wild Study
- URL: http://arxiv.org/abs/2508.02817v1
- Date: Thu, 10 Jul 2025 12:45:15 GMT
- Title: Real-World Receptivity to Adaptive Mental Health Interventions: Findings from an In-the-Wild Study
- Authors: Nilesh Kumar Sahu, Aditya Sneh, Snehil Gupta, Haroon R Lone,
- Abstract summary: MHealth technologies have enabled real-time monitoring and intervention for mental health conditions using passively sensed smartphone data.<n>Just-in-Time Adaptive Interventions (JITAIs) seek to deliver personalized support at opportune moments.<n>This study investigates user receptivity through two components: acceptance and feasibility.
- Score: 0.025861111281600502
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The rise of mobile health (mHealth) technologies has enabled real-time monitoring and intervention for mental health conditions using passively sensed smartphone data. Building on these capabilities, Just-in-Time Adaptive Interventions (JITAIs) seek to deliver personalized support at opportune moments, adapting to users' evolving contexts and needs. Although prior research has examined how context affects user responses to generic notifications and general mHealth messages, relatively little work has explored its influence on engagement with actual mental health interventions. Furthermore, while much of the existing research has focused on detecting when users might benefit from an intervention, less attention has been paid to understanding receptivity, i.e., users' willingness and ability to engage with and act upon the intervention. In this study, we investigate user receptivity through two components: acceptance(acknowledging or engaging with a prompt) and feasibility (ability to act given situational constraints). We conducted a two-week in-the-wild study with 70 students using a custom Android app, LogMe, which collected passive sensor data and active context reports to prompt mental health interventions. The adaptive intervention module was built using Thompson Sampling, a reinforcement learning algorithm. We address four research questions relating smartphone features and self-reported contexts to acceptance and feasibility, and examine whether an adaptive reinforcement learning approach can optimize intervention delivery by maximizing a combined receptivity reward. Our results show that several types of passively sensed data significantly influenced user receptivity to interventions. Our findings contribute insights into the design of context-aware, adaptive interventions that are not only timely but also actionable in real-world settings.
Related papers
- AgentMental: An Interactive Multi-Agent Framework for Explainable and Adaptive Mental Health Assessment [31.920800599579906]
Mental health assessment is crucial for early intervention and effective treatment, yet traditional clinician-based approaches are limited by the shortage of qualified professionals.<n>Recent advances in artificial intelligence have sparked growing interest in automated psychological assessment, yet most existing approaches are constrained by their reliance on static text analysis.<n>We propose a multi-agent framework for mental health evaluation that simulates clinical doctor-patient dialogues.
arXiv Detail & Related papers (2025-08-15T16:20:45Z) - 'Being there together for health': A Systematic Review on the Feasibility, Effectiveness and Design Considerations of Immersive Collaborative Virtual Environments in Health Applications [3.7285188483791365]
We systematically searched MEDLINE, PsycINFO, and Emcare databases for peer-reviewed original reports.<n>All studies using immersive extended reality technologies while engaging more than one participant in an intervention with direct health benefits were included.<n>Findings indicated varying degrees of positive health outcomes, for engagement in rehabilitation, meaningful interactions across distances, positive affect, transformative experiences, mental health therapies, and motor skill learning.
arXiv Detail & Related papers (2024-12-06T03:58:51Z) - AI-Driven Feedback Loops in Digital Technologies: Psychological Impacts on User Behaviour and Well-Being [0.0]
This study aims to investigate the positive and negative psychological consequences of feedback mechanisms on users' behaviour and well-being.
Data-driven feedback loops deliver not only motivational benefits but also psychological challenges.
To mitigate these risks, users should establish boundaries regarding their use of technology to prevent burnout and addiction.
arXiv Detail & Related papers (2024-10-30T17:11:30Z) - SouLLMate: An Application Enhancing Diverse Mental Health Support with Adaptive LLMs, Prompt Engineering, and RAG Techniques [9.146311285410631]
Mental health issues significantly impact individuals' daily lives, yet many do not receive the help they need even with available online resources.
This study aims to provide diverse, accessible, stigma-free, personalized, and real-time mental health support through cutting-edge AI technologies.
arXiv Detail & Related papers (2024-10-17T22:04:32Z) - SouLLMate: An Adaptive LLM-Driven System for Advanced Mental Health Support and Assessment, Based on a Systematic Application Survey [9.146311285410631]
Mental health issues significantly impact individuals' daily lives, yet many do not receive the help they need even with available online resources.
This study aims to provide accessible, stigma-free, personalized, and real-time mental health support through cutting-edge AI technologies.
arXiv Detail & Related papers (2024-10-06T17:11:29Z) - Improving Engagement and Efficacy of mHealth Micro-Interventions for Stress Coping: an In-The-Wild Study [4.704094564944504]
The Personalized Context-aware intervention selection algorithm improves engagement and efficacy of mHealth interventions.
Even brief, one-minute interventions can significantly reduce perceived stress levels.
Our study contributes to the literature by introducing a personalized context-aware intervention selection algorithm.
arXiv Detail & Related papers (2024-07-16T11:22:22Z) - Modeling User Preferences via Brain-Computer Interfacing [54.3727087164445]
We use Brain-Computer Interfacing technology to infer users' preferences, their attentional correlates towards visual content, and their associations with affective experience.
We link these to relevant applications, such as information retrieval, personalized steering of generative models, and crowdsourcing population estimates of affective experiences.
arXiv Detail & Related papers (2024-05-15T20:41:46Z) - AntEval: Evaluation of Social Interaction Competencies in LLM-Driven
Agents [65.16893197330589]
Large Language Models (LLMs) have demonstrated their ability to replicate human behaviors across a wide range of scenarios.
However, their capability in handling complex, multi-character social interactions has yet to be fully explored.
We introduce the Multi-Agent Interaction Evaluation Framework (AntEval), encompassing a novel interaction framework and evaluation methods.
arXiv Detail & Related papers (2024-01-12T11:18:00Z) - A Comprehensive Picture of Factors Affecting User Willingness to Use
Mobile Health Applications [62.60524178293434]
The aim of this paper is to investigate the factors that influence user acceptance of mHealth apps.
Users' digital literacy has the strongest impact on their willingness to use them, followed by their online habit of sharing personal information.
Users' demographic background, such as their country of residence, age, ethnicity, and education, has a significant moderating effect.
arXiv Detail & Related papers (2023-05-10T08:11:21Z) - What's on your mind? A Mental and Perceptual Load Estimation Framework
towards Adaptive In-vehicle Interaction while Driving [55.41644538483948]
We analyze the effects of mental workload and perceptual load on psychophysiological dimensions.
We classify the mental and perceptual load levels through the fusion of these measurements.
We report up to 89% mental workload classification accuracy and provide a real-time minimally-intrusive solution.
arXiv Detail & Related papers (2022-08-10T21:19:49Z) - Co-Located Human-Human Interaction Analysis using Nonverbal Cues: A
Survey [71.43956423427397]
We aim to identify the nonverbal cues and computational methodologies resulting in effective performance.
This survey differs from its counterparts by involving the widest spectrum of social phenomena and interaction settings.
Some major observations are: the most often used nonverbal cue, computational method, interaction environment, and sensing approach are speaking activity, support vector machines, and meetings composed of 3-4 persons equipped with microphones and cameras, respectively.
arXiv Detail & Related papers (2022-07-20T13:37:57Z) - MET: Multimodal Perception of Engagement for Telehealth [52.54282887530756]
We present MET, a learning-based algorithm for perceiving a human's level of engagement from videos.
We release a new dataset, MEDICA, for mental health patient engagement detection.
arXiv Detail & Related papers (2020-11-17T15:18:38Z) - Assessing the Severity of Health States based on Social Media Posts [62.52087340582502]
We propose a multiview learning framework that models both the textual content as well as contextual-information to assess the severity of the user's health state.
The diverse NLU views demonstrate its effectiveness on both the tasks and as well as on the individual disease to assess a user's health.
arXiv Detail & Related papers (2020-09-21T03:45:14Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.