Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline
- URL: http://arxiv.org/abs/2508.04597v1
- Date: Wed, 06 Aug 2025 16:16:58 GMT
- Title: Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline
- Authors: Linqing Zhao, Xiuwei Xu, Yirui Wang, Hao Wang, Wenzhao Zheng, Yansong Tang, Haibin Yan, Jiwen Lu,
- Abstract summary: We propose an online 3D reconstruction method using 3D Gaussian-based SLAM, combined with a feed-forward recurrent prediction module.<n>This approach replaces slow test-time optimization with fast network inference, significantly improving tracking speed.<n>Our method achieves performance on par with the state-of-the-art SplaTAM, while reducing tracking time by more than 90%.
- Score: 64.42938561167402
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Incrementally recovering real-sized 3D geometry from a pose-free RGB stream is a challenging task in 3D reconstruction, requiring minimal assumptions on input data. Existing methods can be broadly categorized into end-to-end and visual SLAM-based approaches, both of which either struggle with long sequences or depend on slow test-time optimization and depth sensors. To address this, we first integrate a depth estimator into an RGB-D SLAM system, but this approach is hindered by inaccurate geometric details in predicted depth. Through further investigation, we find that 3D Gaussian mapping can effectively solve this problem. Building on this, we propose an online 3D reconstruction method using 3D Gaussian-based SLAM, combined with a feed-forward recurrent prediction module to directly infer camera pose from optical flow. This approach replaces slow test-time optimization with fast network inference, significantly improving tracking speed. Additionally, we introduce a local graph rendering technique to enhance robustness in feed-forward pose prediction. Experimental results on the Replica and TUM-RGBD datasets, along with a real-world deployment demonstration, show that our method achieves performance on par with the state-of-the-art SplaTAM, while reducing tracking time by more than 90\%.
Related papers
- RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting [22.76955981251234]
RP-SLAM is a 3D Gaussian splatting-based vision SLAM method for monocular and RGB-D cameras.<n>It achieves state-of-the-art map rendering accuracy while ensuring real-time performance and model compactness.
arXiv Detail & Related papers (2024-12-13T05:27:35Z) - GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views [67.34073368933814]
We propose a generalizable Gaussian Splatting approach for high-resolution image rendering under a sparse-view camera setting.
We train our Gaussian parameter regression module on human-only data or human-scene data, jointly with a depth estimation module to lift 2D parameter maps to 3D space.
Experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
arXiv Detail & Related papers (2024-11-18T08:18:44Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.<n>Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis [11.236094544193605]
Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities.
We propose a real-time RGB-D SLAM system that incorporates a novel view synthesis technique, 3D Gaussian Splatting.
arXiv Detail & Related papers (2024-08-10T21:23:08Z) - IG-SLAM: Instant Gaussian SLAM [6.228980850646457]
3D Gaussian Splatting has recently shown promising results as an alternative scene representation in SLAM systems.
We present IG-SLAM, a dense RGB-only SLAM system that employs robust Dense-SLAM methods for tracking and combines them with Gaussian Splatting.
We demonstrate competitive performance with state-of-the-art RGB-only SLAM systems while achieving faster operation speeds.
arXiv Detail & Related papers (2024-08-02T09:07:31Z) - Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians [87.48403838439391]
3D Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous SLAM.
We propose the first RGB-only SLAM system with a dense 3D Gaussian map representation.
Our experiments on the Replica, TUM-RGBD, and ScanNet datasets indicate the effectiveness of globally optimized 3D Gaussians.
arXiv Detail & Related papers (2024-05-26T12:26:54Z) - CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field [46.8198987091734]
This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field.
Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz.
arXiv Detail & Related papers (2024-03-24T11:19:59Z) - GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis [70.24111297192057]
We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner.
The proposed method enables 2K-resolution rendering under a sparse-view camera setting.
arXiv Detail & Related papers (2023-12-04T18:59:55Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.