Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing
- URL: http://arxiv.org/abs/2508.09683v1
- Date: Wed, 13 Aug 2025 10:22:20 GMT
- Title: Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing
- Authors: Daniel Bultrini, James Wootton,
- Abstract summary: Quantum computers have long been more of a toy for researchers than a tool for solving complex problems.<n>Recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10 years.<n>It is now time to begin imagining how such devices could be used in practice for game development and deployment.
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- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10 years. It is now time to begin imagining how such devices could be used in practice for game development and deployment. In this work we identify procedural content generation as a very promising area of application and exploration. We examine a selection of algorithmic approaches used in classical procedural content generation and propose promising quantum algorithms that could provide an alternative approach or a computational advantage. We then end with a hypothetical game that exploits a recent quantum algorithm for computing the Jones polynomial exponentially faster than classical computers could.
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