Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2508.10507v1
- Date: Thu, 14 Aug 2025 10:14:36 GMT
- Title: Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting
- Authors: Zheng Zhou, Jia-Chen Zhang, Yu-Jie Xiong, Chun-Ming Xia,
- Abstract summary: We propose a comprehensive optimization framework integrating multisample anti-aliasing with dual geometric constraints.<n>Our system computes pixel colors through adaptive blending of quadruple subsamples, effectively reducing aliasing artifacts in high-frequency components.<n>Our method achieves state-of-the-art performance in detail preservation, particularly in preserving high-frequency textures and sharp discontinuities.
- Score: 6.336372495476242
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: Recent advances in 3D Gaussian splatting have significantly improved real-time novel view synthesis, yet insufficient geometric constraints during scene optimization often result in blurred reconstructions of fine-grained details, particularly in regions with high-frequency textures and sharp discontinuities. To address this, we propose a comprehensive optimization framework integrating multisample anti-aliasing (MSAA) with dual geometric constraints. Our system computes pixel colors through adaptive blending of quadruple subsamples, effectively reducing aliasing artifacts in high-frequency components. The framework introduces two constraints: (a) an adaptive weighting strategy that prioritizes under-reconstructed regions through dynamic gradient analysis, and (b) gradient differential constraints enforcing geometric regularization at object boundaries. This targeted optimization enables the model to allocate computational resources preferentially to critical regions requiring refinement while maintaining global consistency. Extensive experimental evaluations across multiple benchmarks demonstrate that our method achieves state-of-the-art performance in detail preservation, particularly in preserving high-frequency textures and sharp discontinuities, while maintaining real-time rendering efficiency. Quantitative metrics and perceptual studies confirm statistically significant improvements over baseline approaches in both structural similarity (SSIM) and perceptual quality (LPIPS).
Related papers
- GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction [35.30036388020098]
We present GloSplat, a framework that performs emphjoint pose-appearance optimization during 3D Gaussian Splatting training.<n>Unlike prior joint optimization methods, GloSplat preserves emphexplicit SfM feature tracks as first-class entities throughout training.<n>Experiments demonstrate that GloSplat-F achieves state-of-the-art among COLMAP-free methods while GloSplat-A surpasses all COLMAP-based baselines.
arXiv Detail & Related papers (2026-03-05T06:02:50Z) - GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction [16.96307929629197]
unstructured and irregular nature of Gaussian point clouds poses challenges to reconstruction accuracy.<n>We propose GSM-GS: a synergistic optimization framework integrating single-view adaptive sub-region weighting constraints and multi-view spatial structure refinement.<n>Our method achieves both competitive rendering quality and geometric reconstruction.
arXiv Detail & Related papers (2026-02-13T10:26:32Z) - ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting [63.138778159026934]
We propose an adaptive optimization framework guided by excess risk decomposition, termed ERGO.<n> ERGO dynamically estimates the view-specific excess risk and adaptively adjust loss weights during optimization.<n>Experiments on the Google Scanned Objects dataset and the OmniObject3D dataset demonstrate the superiority of ERGO over existing state-of-the-art methods.
arXiv Detail & Related papers (2026-02-10T20:44:43Z) - JOGS: Joint Optimization of Pose Estimation and 3D Gaussian Splatting [10.35563602148445]
We propose a unified framework that jointly optimize 3D Gaussian points and camera poses without requiring pre-calibrated inputs.<n>Our approach iteratively refines 3D Gaussian parameters and updates camera poses through a novel co-optimization strategy.<n>Our approach significantly outperforms existing COLMAP-free techniques in reconstruction quality, and also surpasses the standard COLMAP-based baseline in general.
arXiv Detail & Related papers (2025-10-30T04:00:07Z) - HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warping [11.035994094874141]
HBSplat is a framework that seamlessly integrates robust structural cues, virtual view constraints, and occluded region completion.<n> HBSplat sets a new state-of-the-art, achieving up to 21.13 dB PSNR and 0.189 LPIPS, while maintaining real-time inference.
arXiv Detail & Related papers (2025-09-29T15:03:31Z) - OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction [10.746979229164815]
OMeGa is an end-to-end framework that jointly optimize an explicit triangle mesh and 2D Gaussian splats.<n>OMeGa achieves state-of-the-art performance on challenging indoor reconstruction benchmarks.
arXiv Detail & Related papers (2025-09-29T05:43:40Z) - Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splatting [95.61137026932062]
Intern-GS is a novel approach to enhance the process of sparse-view Gaussian splatting.<n>We show that Intern-GS achieves state-of-the-art rendering quality across diverse datasets.
arXiv Detail & Related papers (2025-05-27T05:17:49Z) - QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization [69.50126552763157]
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more.<n>Existing approaches based on rendering obtain promising results, but optimize on a per-scene basis, resulting in a slow optimization that can struggle to model textureless regions.<n>We introduce QuickSplat, which learns data-driven priors to generate dense initializations for 2D gaussian splatting optimization of large-scale indoor scenes.
arXiv Detail & Related papers (2025-05-08T18:43:26Z) - Micro-splatting: Maximizing Isotropic Constraints for Refined Optimization in 3D Gaussian Splatting [0.3749861135832072]
This work implements an adaptive densification strategy that dynamically refines regions with high image gradients.<n>It results in a denser and more detailed gaussian means where needed, without sacrificing rendering efficiency.
arXiv Detail & Related papers (2025-04-08T07:15:58Z) - FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction [50.534213038479926]
FreeSplat++ is an alternative approach to large-scale indoor whole-scene reconstruction.<n>Our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.
arXiv Detail & Related papers (2025-03-29T06:22:08Z) - StableGS: A Floater-Free Framework for 3D Gaussian Splatting [9.935869165752283]
3D Gaussian Splatting (3DGS) reconstructions are plagued by stubborn floater" artifacts that degrade their geometric and visual fidelity.<n>We propose StableGS, a novel framework that decouples geometric regularization from final appearance rendering.<n> Experiments on multiple benchmarks show StableGS not only eliminates floaters but also resolves the common blur-artifact trade-off.
arXiv Detail & Related papers (2025-03-24T09:02:51Z) - Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity [3.792470553976718]
This work introduces Topology-Aware 3D Gaussian Splatting (Topology-GS)<n>Topology-GS addresses compromised pixel-level structural integrity due to incomplete initial geometric coverage.<n>Experiments on three novel-view benchmarks demonstrate that Topology-GS outperforms existing methods in terms of PSNR, SSIM, and LPIPS metrics.
arXiv Detail & Related papers (2024-12-21T13:25:03Z) - GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction [79.42244344704154]
GausSurf employs geometry guidance from multi-view consistency in texture-rich areas and normal priors in texture-less areas of a scene.<n>Our method surpasses state-of-the-art methods in terms of reconstruction quality and computation time.
arXiv Detail & Related papers (2024-11-29T03:54:54Z) - Flexible Isosurface Extraction for Gradient-Based Mesh Optimization [65.76362454554754]
This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field.
We introduce FlexiCubes, an isosurface representation specifically designed for optimizing an unknown mesh with respect to geometric, visual, or even physical objectives.
arXiv Detail & Related papers (2023-08-10T06:40:19Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.