Improvement of Human-Object Interaction Action Recognition Using Scene Information and Multi-Task Learning Approach
- URL: http://arxiv.org/abs/2509.09067v3
- Date: Tue, 16 Sep 2025 23:59:45 GMT
- Title: Improvement of Human-Object Interaction Action Recognition Using Scene Information and Multi-Task Learning Approach
- Authors: Hesham M. Shehata, Mohammad Abdolrahmani,
- Abstract summary: We propose a methodology to utilize human action recognition performance by considering fixed object information in the environment.<n>The multi-task learning approach, along with interaction area information, succeeds in recognizing the studied interaction and non-interaction actions with an accuracy of 99.25%.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of effective representation of the scene information and appropriate learning architectures. In this context, we propose a methodology to utilize human action recognition performance by considering fixed object information in the environment and following a multi-task learning approach. In order to evaluate the proposed method, we collected real data from public environments and prepared our data set, which includes interaction classes of hands-on fixed objects (e.g., ATM ticketing machines, check-in/out machines, etc.) and non-interaction classes of walking and standing. The multi-task learning approach, along with interaction area information, succeeds in recognizing the studied interaction and non-interaction actions with an accuracy of 99.25%, outperforming the accuracy of the base model using only human skeleton poses by 2.75%.
Related papers
- Visual-Geometric Collaborative Guidance for Affordance Learning [63.038406948791454]
We propose a visual-geometric collaborative guided affordance learning network that incorporates visual and geometric cues.
Our method outperforms the representative models regarding objective metrics and visual quality.
arXiv Detail & Related papers (2024-10-15T07:35:51Z) - The impact of Compositionality in Zero-shot Multi-label action recognition for Object-based tasks [4.971065912401385]
We propose Dual-VCLIP, a unified approach for zero-shot multi-label action recognition.
Dual-VCLIP enhances VCLIP, a zero-shot action recognition method, with the DualCoOp method for multi-label image classification.
We validate our method on the Charades dataset that includes a majority of object-based actions.
arXiv Detail & Related papers (2024-05-14T15:28:48Z) - Disentangled Interaction Representation for One-Stage Human-Object
Interaction Detection [70.96299509159981]
Human-Object Interaction (HOI) detection is a core task for human-centric image understanding.
Recent one-stage methods adopt a transformer decoder to collect image-wide cues that are useful for interaction prediction.
Traditional two-stage methods benefit significantly from their ability to compose interaction features in a disentangled and explainable manner.
arXiv Detail & Related papers (2023-12-04T08:02:59Z) - InterTracker: Discovering and Tracking General Objects Interacting with
Hands in the Wild [40.489171608114574]
Existing methods rely on frame-based detectors to locate interacting objects.
We propose to leverage hand-object interaction to track interactive objects.
Our proposed method outperforms the state-of-the-art methods.
arXiv Detail & Related papers (2023-08-06T09:09:17Z) - Skeleton-Based Mutually Assisted Interacted Object Localization and
Human Action Recognition [111.87412719773889]
We propose a joint learning framework for "interacted object localization" and "human action recognition" based on skeleton data.
Our method achieves the best or competitive performance with the state-of-the-art methods for human action recognition.
arXiv Detail & Related papers (2021-10-28T10:09:34Z) - DRG: Dual Relation Graph for Human-Object Interaction Detection [65.50707710054141]
We tackle the challenging problem of human-object interaction (HOI) detection.
Existing methods either recognize the interaction of each human-object pair in isolation or perform joint inference based on complex appearance-based features.
In this paper, we leverage an abstract spatial-semantic representation to describe each human-object pair and aggregate the contextual information of the scene via a dual relation graph.
arXiv Detail & Related papers (2020-08-26T17:59:40Z) - Human Trajectory Forecasting in Crowds: A Deep Learning Perspective [89.4600982169]
We present an in-depth analysis of existing deep learning-based methods for modelling social interactions.
We propose two knowledge-based data-driven methods to effectively capture these social interactions.
We develop a large scale interaction-centric benchmark TrajNet++, a significant yet missing component in the field of human trajectory forecasting.
arXiv Detail & Related papers (2020-07-07T17:19:56Z) - Attention-Oriented Action Recognition for Real-Time Human-Robot
Interaction [11.285529781751984]
We propose an attention-oriented multi-level network framework to meet the need for real-time interaction.
Specifically, a Pre-Attention network is employed to roughly focus on the interactor in the scene at low resolution.
The other compact CNN receives the extracted skeleton sequence as input for action recognition.
arXiv Detail & Related papers (2020-07-02T12:41:28Z) - Learning Human-Object Interaction Detection using Interaction Points [140.0200950601552]
We propose a novel fully-convolutional approach that directly detects the interactions between human-object pairs.
Our network predicts interaction points, which directly localize and classify the inter-action.
Experiments are performed on two popular benchmarks: V-COCO and HICO-DET.
arXiv Detail & Related papers (2020-03-31T08:42:06Z) - Simultaneous Learning from Human Pose and Object Cues for Real-Time
Activity Recognition [11.290467061493189]
We propose a novel approach to real-time human activity recognition, through simultaneously learning from observations of both human poses and objects involved in the human activity.
Our method outperforms previous methods and obtains real-time performance for human activity recognition with a processing speed of 104 Hz.
arXiv Detail & Related papers (2020-03-26T22:04:37Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.