Breaking $1/ε$ Barrier in Quantum Zero-Sum Games: Generalizing Metric Subregularity for Spectraplexes
- URL: http://arxiv.org/abs/2509.21570v1
- Date: Thu, 25 Sep 2025 20:51:13 GMT
- Title: Breaking $1/ε$ Barrier in Quantum Zero-Sum Games: Generalizing Metric Subregularity for Spectraplexes
- Authors: Yiheng Su, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Pucheng Xiong,
- Abstract summary: We prove that matrix variants of $textitNesterov's iterative smoothing$ achieve last-iterate convergence at a linear rate in quantum zero-sum games.<n>As a byproduct, we obtain an exponential speed-up over the classical Jain-Watrous [arXiv:0808.2775] method for parallel approximation of strictly positive semidefinite programs.
- Score: 2.7340036787711646
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Long studied as a toy model, quantum zero-sum games have recently resurfaced as a canonical playground for modern areas such as non-local games, quantum interactive proofs, and quantum machine learning. In this simple yet fundamental setting, two competing quantum players send iteratively mixed quantum states to a referee, who performs a joint measurement to determine their payoffs. In 2025, Vasconcelos et al. [arXiv:2311.10859] connected quantum communication channels with a hierarchy of quantum optimization algorithms that generalize Matrix Multiplicative Weights Update ($\texttt{MMWU}$) through extra-gradient mechanisms, establishing an average-iterate convergence rate of $\mathcal{O}(1/\epsilon)$ iterations to $\epsilon$-Nash equilibria. While a long line of work has shown that bilinear games over polyhedral domains admit gradient methods with linear last-iterate convergence rates of $\mathcal{O}(\log(1/\epsilon))$, it has been conjectured that a fundamental performance gap must persist between quantum feasible sets (spectraplexes) and classical polyhedral sets (simplices). We resolve this conjecture in the negative. We prove that matrix variants of $\textit{Nesterov's iterative smoothing}$ ($\texttt{IterSmooth}$) and $\textit{Optimistic Gradient Descent-Ascent}$ ($\texttt{OGDA}$) achieve last-iterate convergence at a linear rate in quantum zero-sum games, thereby matching the classical polyhedral case. Our analysis relies on a new generalization of error bounds in semidefinite programming geometry, establishing that (SP-MS) holds for monotone operators over spectrahedra, despite their uncountably many extreme points. Finally, as a byproduct, we obtain an exponential speed-up over the classical Jain-Watrous [arXiv:0808.2775] method for parallel approximation of strictly positive semidefinite programs.
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