Universal Beta Splatting
- URL: http://arxiv.org/abs/2510.03312v1
- Date: Tue, 30 Sep 2025 22:03:22 GMT
- Title: Universal Beta Splatting
- Abstract summary: We develop a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field rendering.<n>Our approach captures complex light transport effects, handles anisotropic view-dependent appearance, and models scene dynamics without requiring auxiliary networks or specific color encodings.
- Score: 29.658237482190682
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field rendering. Unlike fixed Gaussian primitives, Beta kernels enable controllable dependency modeling across spatial, angular, and temporal dimensions within a single representation. Our unified approach captures complex light transport effects, handles anisotropic view-dependent appearance, and models scene dynamics without requiring auxiliary networks or specific color encodings. UBS maintains backward compatibility by approximating to Gaussian Splatting as a special case, guaranteeing plug-in usability and lower performance bounds. The learned Beta parameters naturally decompose scene properties into interpretable without explicit supervision: spatial (surface vs. texture), angular (diffuse vs. specular), and temporal (static vs. dynamic). Our CUDA-accelerated implementation achieves real-time rendering while consistently outperforming existing methods across static, view-dependent, and dynamic benchmarks, establishing Beta kernels as a scalable universal primitive for radiance field rendering. Our project website is available at https://rongliu-leo.github.io/universal-beta-splatting/.
Related papers
- InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis [49.87457834078904]
InfiniSplat is a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation.<n>InfiniSplat achieves state-of-the-art performance compared with single-image feed-forward baselines.
arXiv Detail & Related papers (2026-08-03T16:17:39Z) - Weaving Light and Time: Unified Harmonic-Geometric Representation Learning for Dense RGB-Event Parsing [55.13802890769086]
We present Evita, the first unified backbone specifically engineered for dedicated dense RGB-Event parsing.<n>To achieve profound modal synergy, Evita embeds a suite of intrinsic co-learning modules directly into every encoder layer.<n>Evita establishes new state-of-the-art metrics while delivering a superior accuracy-latency trade-off for real-time multimodal perception.
arXiv Detail & Related papers (2026-07-10T06:52:09Z) - 3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine [10.787069964923754]
3D Skew Gaussian Splatting (3DSGS) is a novel framework that significantly enhances the structural fidelity and compactness of explicit representations.<n>We show that 3DSGS achieves superior quality structural compactness, particularly in regions with intricate details, while maintaining the real-time frame rates necessary for fluid interactive derivations.
arXiv Detail & Related papers (2026-05-18T12:49:53Z) - Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform [104.39464309969253]
We present Visionary, an open, web-native platform for real-time various Gaussian Splatting and rendering.<n> Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience.
arXiv Detail & Related papers (2025-12-09T10:54:58Z) - Radiance Meshes for Volumetric Reconstruction [56.51690637804858]
We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells.<n>Our model is able to perform exact and fast volume rendering using both synthesisization and ray-tracing.<n>Our rendering method exactly evaluates the volume equation and enables high quality, real-time view on standard consumer hardware.
arXiv Detail & Related papers (2025-12-03T18:57:03Z) - Splat the Net: Radiance Fields with Splattable Neural Primitives [64.84677516748998]
splattable neural primitives reconcile expressivity of neural models with the efficiency of primitive-based splatting.<n>Our representation supports integration along view rays without the need for costly ray marching.
arXiv Detail & Related papers (2025-10-09T17:31:11Z) - ${C}^{3}$-GS: Learning Context-aware, Cross-dimension, Cross-scale Feature for Generalizable Gaussian Splatting [16.868578618340262]
Generalizable Gaussian Splatting aims to synthesize novel views for unseen scenes without per-scene optimization.<n>We propose $mathbfC3$-GS, a framework that enhances feature learning by incorporating context-aware, cross-dimension, and cross-scale constraints.<n>Our architecture integrates three lightweight modules into a unified rendering pipeline, improving feature fusion and enabling synthesis without requiring additional supervision.
arXiv Detail & Related papers (2025-08-28T13:12:18Z) - FHGS: Feature-Homogenized Gaussian Splatting [7.238124816235862]
$textitFHGS$ is a novel 3D feature fusion framework inspired by physical models.<n>It can achieve high-precision mapping of arbitrary 2D features from pre-trained models to 3D scenes while preserving the real-time rendering efficiency of 3DGS.
arXiv Detail & Related papers (2025-05-25T14:08:49Z) - Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling [64.84686527988809]
Deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes.<n>Our approach formulates dynamic scenes using a sparse anchor-grid representation, with the motion flow of dense Gaussians calculated via a classical kernel representation.<n>Experiments on two real-world datasets demonstrate that our EDGS significantly improves the rendering speed with superior rendering quality.
arXiv Detail & Related papers (2025-02-27T18:53:06Z) - GaussRender: Learning 3D Occupancy with Gaussian Rendering [86.89653628311565]
GaussRender is a module that improves 3D occupancy learning by enforcing projective consistency.<n>Our method penalizes 3D configurations that produce inconsistent 2D projections, thereby enforcing a more coherent 3D structure.
arXiv Detail & Related papers (2025-02-07T16:07:51Z) - Deformable Beta Splatting [4.855751031707892]
3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering.<n>We introduce Deformable Beta Splatting (DBS), a deformable and compact approach that enhances both geometry and color representation.
arXiv Detail & Related papers (2025-01-27T18:58:43Z) - GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views [67.34073368933814]
We propose a generalizable Gaussian Splatting approach for high-resolution image rendering under a sparse-view camera setting.
We train our Gaussian parameter regression module on human-only data or human-scene data, jointly with a depth estimation module to lift 2D parameter maps to 3D space.
Experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
arXiv Detail & Related papers (2024-11-18T08:18:44Z) - RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis [3.4341938551046227]
Differentiable rendering methods made significant progress in novel view synthesis.<n>We provide a consistent formulation of the emitted radiance c and density sigma for differentiable ray casting of irregularly distributed Gaussians.<n>We achieve superior quality rendering compared to the state-of-the-art while maintaining reasonable training times and achieving inference speeds of 25 FPS on the Blender dataset.
arXiv Detail & Related papers (2024-08-06T10:59:58Z) - GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis [16.733855781461802]
Implicit deformable representations commonly model motion with a canonical space and time-dependent deformation field.<n>GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry.<n>Experiments show our method achieves competitive results and higher efficiency than previous state-of-the-art NeRF and Gaussian-based methods.
arXiv Detail & Related papers (2023-12-18T18:59:03Z) - Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields [54.482261428543985]
Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis.
3D Gaussian splatting has shown state-of-the-art performance on real-time radiance field rendering.
We propose architectural and training changes to efficiently avert this problem.
arXiv Detail & Related papers (2023-12-06T00:46:30Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.